Dark Arisen Skills are Skills exclusively available in Dragon's Dogma: Dark Arisen obtained through Equipment and Items found on Bitterblack Isle. This unlocks a 3rd Tier skill for the existing skills in Dragon's Dogma. These Bitterblack items in their original form are cursed and unusable but can be cleansed after Purification. This page covers all the skills exclusive to each Vocation, as well as skills shared by weapon skills. Click on the following Vocations to jump to the segment.
Dragon's Dogma: Dark Arisen Skills
Fighter | Strider | Mage | Warrior | Ranger | Sorcerer | Mystic Knight | Assassin | Magick Archer
Fighter
Weapons Overview
Sword
- Various offensive skills to deal damage. Swords are roughly in the middle of DPS-to-Burst and well-suited for all melee combat.
- This gives the Fighter their greatest asset-their defense. Their shield is the most useful of their equipment and heightens their skills and their ability to defend, such as attacking while their shield is up or further decreasing damage.
- The abilities that draw enemies' attention don't work very well, and NPCs and pawns tend to swarm around you anyways, which means they still get hit-sometimes even more so than if the enemies had been focusing on a Pawn.
A melee specialist with attacks and counterattacks able to cut through any resistance. Wields swords and shields.
Fate Skewer
Vocation:
Req.: Fighter's Ring / Band with Flesh Skewer / Soul Skewer enchant.
Cost: N/A
Type: Sword Skills
Description: An advanced form of Soul Skewer with an increased number of strikes and hastened attack speed during the barrage.
Sheltered Fusillade
Vocation:
Req.: Fighter's Ring / Band with Sheltered Spike / Sheltered Assault enchant.
Cost: N/A
Type: Shield Skills
Description: An advanced form of Sheltered Assault that hastens attack speed while adding yet more strikes to the salvo.
Hindsight Strike
Vocation:
Req.: Fighter's Ring / Band with Hindsight Slash / Hindsight Sweep enchant.
Cost: N/A
Type: Sword Skills
Description: An advanced form of Hindsight Sweep that strikes twice after evading for an even deadlier riposte.
Blitz Strike
Vocation:
Req.: Swordsman's Ring / Band with Blink Strike / Burst Strike
Cost: N/A
Type: Sword Skills / Mace Skills
Description: An advanced form of Burst Strike that moves more quickly and travels even greater distances.
Shield Slam
Vocation: /
Req.: Shieldsman's Ring / Band with Shield Strike / Shield Storm enchant.
Cost: N/A
Type: Shield Skills
Description: An advanced form of Shield Storm that improves the chances foes will drop their guard.
Downcrush
Vocation:
Req.: Swordsman's Ring / Band with Downthrust / Downcrack enchant.
Cost: N/A
Type: Sword Skills / Mace Skills
Description: An advanced form of Downcrack that hits for greater damage and can land additional strikes on withdrawal.
Strider
Weapons Overview
- Twin daggers used to attack in extremely close range at dashing speeds. These skills have some of the higher DPS values in the game.
- A set of skills that enables the Strider to launch flurries of arrows in multi-shot, consecutive-shot and trick-shot arrows.
This nimble warrior can both mount and attack foes, and use a bow to strike from afar. Wields daggers and bows.
Brain Splitter
Vocation:
Req.: Strider's Ring / Band with Helm Splitter / Skull Splitter enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Skull Splitter that hastens the speed of the spin in order to increase the numbers of strikes.
Hailstorm Volley
Vocation:
Req.: Strider's Ring / Band with Cloudburst Volley / Downpour Volley enchant.
Cost: N/A
Type: Bow Skills
Description: An advanced form of Downpour Volley that launches more arrows and further expands the area of the attack.
Soaring Stone
Vocation:
Req.: Strider's Ring / Band with Stepping Stone / Leaping Stone enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Leaping Stone that also yanks its victims into the air for a follow-up attack.
Shearing Wind
Vocation:
Req.: Daggerist's Ring / Band with Biting Wind / Cutting Wind enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Cutting Wind that increase the attack range, the amount of strikes, and the speed of dash.
Terrible Bend
Vocation:
Req.: Bowman's Ring / Band with Full Bend / Mighty Bend enchant.
Cost: N/A
Type: Bow Skills
Description: An advanced form of Mighty Bend that futher shortens the time required to nock the arrow.
Thousand Kisses
Vocation:
Req.: Daggerist's Ring / Band with Scarlet Kisses / Hundred Kisses enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Hundred Kisses that heightens the speed and number of slashes in the flurry.
Mage
Weapon Overview
- The offensive spells in this class aren't that useful, especially late into the game, as they are very Burst-focused and have a long casting time.
- These are easily interrupted and deal little damage compared to the time it takes to complete the spell and is very risky. Overall, Mages are a poor choice for inflicting damage.
Support
- This Vocation wields, comparatively, an enormous number of enchantments, cures, and a few debilitation-inflicting spells. As they, along with sorcerers, often have the highest magic, their enchantments also tend to be the most powerful.
Healing
- This is the only Vocation with access to the spell path Anodyne, the only spell that directly and immediately heals HP. This makes Mages the only dedicated healers in the game. With the sheer amount that they heal, they become one of the most valuable units in the game.
A conjurer of magicks to heal wounds and target elemental weaknesses. Wields a staff.
Dark Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Dark Boon / Dark Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Dark Affinity that extends its duration and power, and further boosts the recipient's Magick.
Holy Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Holy Boon / Holy Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Holy Affinity that extends its duration and power, and further boosts the recipient's Magick.
Thunder Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Thunder Boon / Thunder Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Thunder Affinity that extends its duration and power, and further boosts the recipient's Magick.
Fire Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Fire Boon / Fire Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Fire Affinity that extends its duration and power, and further boosts the recipient's Magick.
Ice Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Ice Boon / Ice Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Ice Affinity that extends its duration and power, and further boosts the recipient's Magick.
Grand Anodyne
Vocation:
Req.: Mage's Ring / Band with Anodyne / High Anodyne enchant.
Cost: N/A
Type: Staff Skills
Description: An advanced form of High Anodyne that restores more Health and lasts for an even longer period.
Grand Brontide
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Brontide / High Brontide enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Brontide that erodes less Stamina and periodically drops lightning bolts around the user.
Grand Frigor
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Frigor / High Frigor enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Frigor that generates an even greater quantity of icy spires.
Grand Ingle
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Ingle enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Ingle that loses a greater number of fiery projectiles that explode on contact.
Grand Levin
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Levin enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Levin that smites foe with an even greater number of lightning bolts.
Advanced Vocations
Warrior
Skill Overview
Light/ Heavy attack
- Warriors, more so than probably any other Vocation, make use of the basic Light and Heavy attacks. These are still quite strong and, being extremely Burst-focused, tend to kill weak enemies in a single combo and/or stun them (almost) immediately.
Equipment
- Warriors wear the heaviest armor which gives them fairly good defense and extremely high stun resistance. As they lack shields, they are not true tanks; their armor is more for the purpose of shrugging off stuns and continuing to hack away at enemies than to negate damage.
A fighter especially skilled at melee combat, and who is unafraid of death. Wields longswords and warhammers.
Arc of Obliteration
Vocation:
Req.: Warrior's Ring / Band with Arc of Might / Arc of Deliverance enchant.
Cost: N/A
Type: Longsword Skills / Warhammer Skills
Description: An advanced form of Arc of Deliverance that unleashes an even mightier blow and allows faster movement while channeling.
Calamitous Lash
Vocation:
Req.: Warrior's Ring / Band with Savage / Indomitable Lash enchant.
Cost: N/A
Type: Longsword Skills / Warhammer Skills
Description: An advanced form of Indomidable Lash that can be charged an additional level to unleash even more destructive power.
Calamitous Lunge
Vocation:
Req.: Warrior's Ring / Band with Savage / Indomitable Lunge enchant.
Cost: N/A
Type: Longsword Skills / Warhammer Skills
Description: An advanced form of Indomitable Lunge that moves even more quickly, and increases the distance traveled.
Ecliptic Slash
Vocation:
Req.: Warrior's Ring / Band with Spark Slash / Corona Slash enchant.
Cost: N/A
Type: Longsword Skills / Warhammer Skills
Description: An advanced form of Corona Slash that further widens the radius of the blade's spin.
Ranger
Skill Overview
- Many of the Striders dagger skills are converted into disruptions, which tend to be ineffective at every point in the game. They also become more Burst-focused, meaning the very thing that made them useful before-DPS-takes a blow.
- More Burst-focused archery; these have longer range, many disruptions, and only slightly higher damage and still pitiful stun. As using a longbow is slow and misses with any sort of bow are frequent, the number of successful shots plummets, and the slight increase in damage and stun come nowhere near covering the difference. All their power is in their skills.
Equipment
- Rangers wield slow and low-damage longbows and have armor and health just above the dedicated casters. Altogether, they are extremely fragile and prone to being stunned. They tend to be lightweight and thus can maneuver well.
A strider whose exceptional bow skills make them a deadly threat from afar. Wields daggers and longbows.
Corkscrew Arrow
Vocation:
Req.: Ranger's Ring / Band with Whirling Arrow / Spiral Arrow enchant.
Cost: N/A
Type: Longbow Skills
Description: An advanced form of Spiral Arrow that shortens the charging time and adds still more strikes to the barrage.
Reaper's Arrow
Vocation:
Req.: Ranger's Ring / Band with Dire Arrow / Deathly Arrow enchant.
Cost: N/A
Type: Longbow Skills
Description: An advanced form of Deathly Arrow that can be charged an additional level to loose an even mightier arrow.
Secure Binder
Vocation:
Req.: Ranger's Ring / Band with Foot Binder / Body Binder enchant.
Cost: N/A
Type: Longbow Skills
Description: An advanced form of Body Binder that knocks its target farther back and pins the target for a longer period of time.
Sorcerer
Skill Overview
- Sorcerers wield a variety of slow, mighty archmagics. They are easily interrupted and have difficulty getting a spell cast; often, a fast, well-made party will destroy everything before a sorcerer gets even one strong spell completed. When they do, though, with the exception of the stronger bosses, they tend to destroy every enemy around them.
Equipment
- Besides the Archistaves used to cast their spells, Sorcerers wear among the weakest armor in the game, which, when added to the natural frailty, makes them glass cannons. They are stunned extremely easily.
A mage adept at all forms of magick, including punishing, offensive spells. Wields an archistaff.
Grand Bolide
Vocation:
Req.: Sorcerer's Ring / Band with Bolide / High Bolide enchant.
Cost: N/A
Type: Archistaff Skills
Description: An advanced form of High Bolide that calls down an even greater numbers of meteors.
Grand Fulmination
Vocation:
Req.: Sorcerer's Ring / Band with Fulmination / High Fulmination enchant.
Cost: N/A
Type: Archistaff Skills
Description: An advanced form of High Fulmination that erodes less Stamina and amplifies the spark granted to allies.
Grand Gicel
Vocation:
Req.: Sorcerer's Ring / Band with Gicel / High Gicel enchant.
Cost: N/A
Type: Archistaff Skills
Description: An advanced form of High Gicel that calls an even greater number of twisting ice spikes to thrust up from the ground.
Grand Seism
Vocation:
Req.: Sorcerer's Ring / Band with Seism / High Seism enchant.
Cost: N/A
Type: Archistaff Skills
Description: An advanced form of High Seism that causes yet more eruptions of stone and expands the range of the tremors.
Dark Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Dark Boon / Dark Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Dark Affinity that extends its duration and power, and further boosts the recipient's Magick.
Holy Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Holy Boon / Holy Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Holy Affinity that extends its duration and power, and further boosts the recipient's Magick.
Thunder Pact
Vocation:
Req.: Staff Enchanter's Ring / Band with Thunder Boon / Thunder Affinity enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of Thunder Affinity that extends its duration and power, and further boosts the recipient's Magick.
Grand Brontide
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Brontide / High Brontide enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Brontide that erodes less Stamina and periodically drops lightning bolts around the user.
Grand Frigor
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Frigor / High Frigor enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Frigor that generates an even greater quantity of icy spires.
Grand Ingle
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Ingle enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Ingle that loses a greater number of fiery projectiles that explode on contact.
Grand Levin
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Levin enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Levin that smites foe with an even greater number of lightning bolts.
Hybrid Vocations
Mystic Knight
Skill Overview
- While these skills contain basic attacks and a few flashy ones, what is to be noted here are the weapon-spells here; the Sigils and Magic Cannons.
- Magic Cannon, in particular, is among the most game-breaking skills in the game. The skill places an orb of energy that, when struck, sends orbs of damaging energy that automatically home in on targets. This can take on elemental qualities and up to three can be put at once and still last long enough to be effective (four can be placed at once, yet the first one then disappears too quickly for it to be worth it). Combine this with another basic skill and an enchantment, and you have a magical machine gun turret that slaughters basically every enemy type in the game, bosses included.
- Mostly counter-attacks and enchantments, the counter-attacks aren't really of much use. The shield alone is quite useful, though, and ability to buff yourself when already a damage-dealing unit is useful and deadly. Add in that when upgraded you also enchant your pawns' weapons, and you have something devastating.
- Only the most basic offensive spells are here, and spells are generally too slow to be the best choice for dealing damage anyways. On a Vocation that has the Magic Cannon skills, these spells are ultimately useless.
A versatile warrior who can also assist with enchantments and support skills. Wields swords, maces, staves and magick shields.
Blizzard Feint
Vocation:
Req.: Magick Shieldsman's Ring / Band with Icecounter / Frost Riposte enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Frost Riposte that further extends the duration and conjures even more shards of ice.
Blizzard Invocation
Vocation:
Req.: Shield Enchanter's Ring / Band with Ice Enchanter / Frost Trance enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Frost Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Boltstorm Feint
Vocation:
Req.: Magick Shieldsman's Ring / Band with Thundercounter / Thunder Riposte enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Thunder Riposte that is stronger, lasts longer, and further boosts the recipient's Magick.
Boltstorm Invocation
Vocation:
Req.: Shield Enchanter's Ring / Band with Thunder Enchanter / Lightning Trance enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Lightning Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Desecration Feint
Vocation:
Req.: Magick Shieldsman's Ring / Band with Darkcounter / Abyssal Riposte enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Abyssal Riposte that further extends the duration and conjures even more darkness.
Desecration Invocation
Vocation:
Req.: Shield Enchanter's Ring / Band with Dark Enchanter / Abyssal Trance enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Abyssal Trance that further extends the duration and conjures even more darkness.
Grand Sopor
Vocation:
Req.: Mystic Knight's Ring / Band with Sopor / High Sopor enchant.
Cost: N/A
Type: Staff Skills
Description: An advanced form of High Sopor that expands the size of magickal sigil yet erodes less of the user's Stamina.
Hallowed Feint
Vocation:
Req.: Magick Shieldsman's Ring / Band with Holycounter / Blessed Riposte enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Blessed Riposte that further extends the duration and conjures even more blasts of holy light.
Hallowed Invocation
Vocation:
Req.: Shield Enchanter's Ring / Band with Holy Enchanter / Blessed Trance enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Blessed Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Holy Retribution
Vocation:
Req.: Mystic Knight's Ring / Band with Holy Glare / Holy Furor enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Holy Furor that persists for even longer but consumes less of the user's Stamina when it ends.
Inferno Feint
Vocation:
Req.: Magick Shieldsman's Ring / Band with Firecounter / Flame Riposte enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Flame Riposte that further extends the duration and conjures even more fireballs.
Inferno Invocation
Vocation:
Req.: Shield Enchanter's Ring / Band with Flame Enchanter / Flame Trance enchant.
Cost: N/A
Type: Magick Shield Skills
Description: An advanced form of Flame Trance that is stronger, lasts longer, and further boosts the recipient's Magick.
Maelstrom Sigil
Vocation:
Req.: Mystic Knight's Ring / Band with Funnel Sigil / Vortex Sigil enchant.
Cost: N/A
Type: Sword Skills / Mace Skills
Description: An advanced form of Vortex Sigil with an expanded range and stronger pull.
Stone Jungle
Vocation:
Req.: Mystic Knight's Ring / Band with Stone Grove / Stone Forest enchant.
Cost: N/A
Type: Sword Skills / Mace Skills
Description: An advanced form of Stone Forest that generates an even greater number of stone pillars.
Grand Brontide
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Brontide / High Brontide enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Brontide that erodes less Stamina and periodically drops lightning bolts around the user.
Grand Frigor
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Frigor / High Frigor enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Frigor that generates an even greater quantity of icy spires.
Grand Ingle
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Ingle enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Ingle that loses a greater number of fiery projectiles that explode on contact.
Grand Levin
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Levin enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Levin that smites foe with an even greater number of lightning bolts.
Assassin
Skill Overview
- The most DPS-focused skill in the game, Scarlet Kisses, besides a strong counterattack, an auto-stunning poison-inflicting attack and so are all here. Combine these with the special effects and you become a unit that is basically walking around slitting throats left and right.
- A few basic sword skills, a grapple-specific move and a powerful counter-attack are here. Good for mobs.
- While they lack the same blocking capability as the Fighter set, the shield alone is a great asset, and there also also techniques to send you or an ally high into the air and to give you a temporary strength boost.
- A machine-gun like arsenal is here, with a plethora of multi-shots, consecutive-shots and several debilitation-inflicting shots. Bow-work is fast with this class.
An expert at covert attacks aided by mastery of a variety of weapons. Wields swords, daggers, shields and bows.
Crackdown
Vocation:
Req.: Assassin's Ring / Band with Staredown / Showdown enchant.
Cost: N/A
Type: Shield Skills
Description: An advanced form of Showdown that shortens the charging period but extends the duration of Strength boost.
Deadly Gouge
Vocation:
Req.: Assassin's Ring / Band with Gouge / Dire Gouge enchant.
Cost: N/A
Type: Sword Skills
Description: An advanced form of Dire Gouge that boosts attack speed and frenquency, and is harder to break free of.
Eagle Sight
Vocation:
Req.: Assassin's Ring / Band with Keen Sight / Lyncean Sight enchant.
Cost: N/A
Type: Bow Skills
Description: An advanced form of Lyncean Sight that increases sight range level and consumes less of the user's Stamina.
Powder Barrage
Vocation:
Req.: Assassin's Ring / Band with Powder Blast / Powder Charge enchant.
Cost: N/A
Type: Sword Skills
Description: An advanced form of Powder Blast that adds additional explosions and tosses its victims even higher into the air.
Shirking Offensive
Vocation:
Req.: Assassin's Ring / Band with Back Kick / Escape Onslaught enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Escape Onslaught that adds additional attacks, and lashes out in every direction.
Tempest Harness
Vocation:
Req.: Assassin's Ring / Band with Wind Harness / Gale Harness enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Gale Harness that hastens user's movement for an even longer period of time.
Magick Archer
Skill Overview
- These often implement elemental magic damage, such as a flaming strike, launching a multi-hit blast of Holy energy and traps.
- Like with the Mystic Knight, there are only the weakest spells here, which aren't that effective even for a genuine Mage.
- A collection of exotic and tactical shots are here. Note that all Magic Bow arrows deal only magical damage, are unaffected by weapon enchantments, and automatically home in on targets. Arrow items also cannot be used in conjunction with these bows.
A skilled explorer and well-balanced adventurer, able to wield a magick bow. Can also wield daggers and staves.
Explosive Volley
Vocation:
Req.: Magick Bowman's Ring / Band with Explosive Bolt / Explosive Rivet enchant.
Cost: N/A
Type: Magick Bow Skills
Description: An advanced form of Explosive Rivet that fires additional magickally explosives arrows.
Shadowsnare
Vocation:
Req.: Magick Archer's Ring / Band with Shadowpin / Shadowshackle enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Shadowshackle that expands both the range and duration of its enemy-trapping sigil.
Ninefold Bolt
Vocation:
Req.: Magick Bowman's Ring / Band with Threefold Bolt / Sixfold Bolt enchant.
Cost: N/A
Type: Magick Bow Skills
Description: An advanced form of Sixfold Bolt that fires yet more arrows.
Magickal Radiance
Vocation:
Req.: Magick Bowman's Ring / Band with Magickal Flare / Magickal Gleam enchant.
Cost: N/A
Type: Magick Bow Skills
Description: An advanced form of Magickal Gleam that further extends the breadth and duration of the magickal light.
Flameshroud
Vocation:
Req.: Magick Archer's Ring / Band with Backfire / Immolation enchant.
Cost: N/A
Type: Dagger Skills
Description: An advanced form of Immolation that erodes even less of the user's life yet extends the duration of the flames.
Grand Brontide
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Brontide / High Brontide enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Brontide that erodes less Stamina and periodically drops lightning bolts around the user.
Grand Frigor
Vocation:
Req.: Mage's Ring / Band or Staff-Bearer's Ring / Band with Frigor / High Frigor enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Frigor that generates an even greater quantity of icy spires.
Grand Ingle
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Ingle enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Ingle that loses a greater number of fiery projectiles that explode on contact.
Grand Levin
Vocation:
Req.: Staff-Bearer's Ring / Band with Ingle / High Levin enchant.
Cost: N/A
Type: Staff Skills / Archistaff Skills
Description: An advanced form of High Levin that smites foe with an even greater number of lightning bolts.
Dark Arisen Skills for All Vocations
Acquisition
Vocation: All
Req.: N/A
Cost: 2000 DP
Type: Augment
Description: Hastens the speed with which you gather and mine items.
Adhesion
Vocation: All
Req.: N/A
Cost: 10,000 DP
Type: Augment
Description: Makes it harder for an enemy to throw you off whilst you're clinging to it.
Athleticism
Vocation: All
Req.: N/A
Cost: N/A
Type: Augment
Description: Reduces Stamina consumed whilst running.
Conveyance
Vocation: All
Req.: N/A
Cost: 1700 DP
Type: Augment
Description: Hastens your movement speed whilst carrying a person or object
Fortune
Vocation: All
Req.: N/A
Cost: 12,000 DP
Type: Secret Augment
Description: Increases the likelihood enemies will drop Rift Crystals.
Opportunism
Vocation: All
Req.: N/A
Cost: 11,000 DP
Type: Augment
Description: Augments your strength whilst you cling to a foe.
Predation
Vocation: All
Req.: N/A
Cost: 8,000
Type: Augment
Description: Slightly restores Health when you deliver the killing blow to a foe.
Prolongation
Vocation: All
Req.: N/A
Cost: 7,000
Type: Augment
Description: Makes your Lantern Oil last longer, greatly extending it's duration of use.
Recuperation
Vocation: All
Req.: N/A
Cost: 7,000
Type: Augment
Description: Hastens the speed with which you recover lost Health from curative magic and healing springs.