Magickal Gleam |
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"An advanced form of Magickal Flare that illuminates a broader area for a longer period of time." | |
Type | Weapon Skills |
Vocations | |
Weapons | Magick Bows |
Element | |
Rank Available | 5 |
Cost | 2000 DP |
Magickal Gleam is a Skill in Dragon's Dogma that can be used by Magick Archers. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Magickal Gleam Effects
Magickal Gleam has the following effects:
- Character shoots a homing bolt of light that illuminates the area around you for 80 seconds
- Can temporarily cause enemies to flinch when first caught in the initial burst of light.
- Can deal Holy element damage to creatures such as the Undead and Skeletons.
- Also inflicts Burning status on any undead hurt by the light.
Magickal Gleam Dragon's Dogma Requirements
These are the requirements to unlock and use Magickal Gleam:
- Vocations:
- Weapons: Magick Bows
- Rank Available: 5
- Cost: 2000 DP
Dragon's Dogma Magickal Gleam Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Magickal Gleam:
- Magickal Flare > Magickal Gleam > Magickal Radiance (with Magick Bowman's Ring or Magick Bowman's Band)
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