Augments in Dragon's Dogma are passive trait boosts that are purchasable with Discipline Points within Vocations, but transfer over when selecting a new vocation. This encourages experimenting with a variety of playstyles. Augments can provide a wide variety of benefits, increasing strength and defense to faster movement and improved spelllcasting.
Guide to Augments in Dragon's Dogma
How to Earn Augments
Augments are earned by leveling up your character's Vocation, completing quests, or as rewards for completing Bitterblack Isle. Vocations are the classes that your character can specialize in, such as Fighter, Mage, or Assassin. As you level up your character through these Vocations, you will unlock new augments.
How to Equip Augments
Once you have earned an Augment, you can equip it by visiting an Inn. At the Inn, you can speak to an NPCs named Fournival to equip or change your augments. Augments can be swapped at any time, so feel free to experiement and see which ones work best for your playstyle. Up to 6 Augments may be equipped at once.
Dark Arisen Augments
In Dragon's Dogma: Dark Arisen, fourteen augments were added to which can be obtained by Purification of cursed Bitterblack Items. Purification is a service offered by Olra in exchange for Rift Crystals to cleanse cursed, unusable artifacts to obtain helpful equipment and items. Players will learn about purifying cursed items in the quest Dousing the Blight
Dragon's Dogma Augments Information
NOTE* Values in parentheses() are for Dragon's Dogma: Dark Arisen.
You can search by Augment. Just type into the search box what you are looking for.
Quick Search of All Augments
Augment | Description | Vocation | Rank/ Scroll Available | Cost |
Fitness | Halves the Stamina consumed when you lift objects or grapple-hold opponents. | Fighter | 2 | 700 DP |
Vigilance | Increases your maximum HP by 100. | Fighter | 2 | 700 DP |
Egression | Allows for easier escapes. | Fighter | 5 | 2800 DP |
Sinew | Increases the weight that you can carry by 20kg, and increases the weight needed to go from all weight burden categories up to the next. | Fighter | 5 | 2800 DP |
Exhilaration | When health is critical, attack is increased by 1.35. | Fighter | 7 | 4500 DP |
Prescience | Performing perfect blocks is easier. | Fighter | 7 | 4500 DP |
Vehemence | Strength is increased by 10%. | Fighter | 8 | 6000 DP |
Dexterity | Enables you to clamber up cliffs and other terrain more quickly. | Strider | 2 | 700 DP |
Endurance | Increases your maximum stamina by 100. | Strider | 2 | 700 DP |
Damping | No recoil after firing your bow. | Strider | 3 | 1300 DP |
Eminence | Jumping attacks are more powerful. | Strider | 5 | 2200 DP |
Grit | Halves the recovery time when you run out of Stamina. | Strider | 5 | 2200 DP |
Arm-Strength | Halves the Stamina consumed when you cling to objects or climb terrain or monsters. | Strider | 7 | 4500 DP |
Leg-Strength | Renders you one rank lighter for purposes of moving. | Strider | 9 | 7000 DP |
Equanimity | While your health is critical, Magick is amplified by 1.2 times. | Mage | 2 | 700 DP |
Intervention | Reduces cumulative damage when you are debilitated by the Five Archmagicks | Mage | 2 | 700 DP |
Apotropaism | Magick Defense is increased by 30. | Mage | 4 | 1800 DP |
Beatitude | Healing Magick (Halidom, Anodyne, Jewel of Health) lasts 1.5 times longer. | Mage | 4 | 1800 DP |
Perpetuation | Enchantments last 30% longer. | Mage | 7 | 3500 DP |
Attunement | Magick Attack is increased by 10%. | Mage | 9 | 7000 DP |
Inflection | Halves the damage taken while preparing spells. | Mage | 9 | 7000 DP |
Bastion | Increases Defenses by 50. The Stats screen does not show this boost. | Warrior | 1 | 900 DP |
Ferocity | Increases damage dealt from your Core Skills by 10%. | Warrior | 3 | 1300 DP |
Audacity | Makes you harder to knock off your feet while charging an attack. | Warrior | 7 | 4500 DP |
Temerity | Halves the damage taken while charging an attack. | Warrior | 7 | 4500 DP |
Impact | Improves your ability to knock down opponents with physical attacks. | Warrior | 8 | 8000 DP |
Clout | Increases Strength by 20%. | Warrior | 9 | 10000 DP |
Proficiency | Reduces the Stamina consumed when you perform a physical weapon-skill by 25%. | Warrior | 9 | 10000 DP |
Longevity | Increases your maximum HP by 100. | Ranger | 2 | 700 DP |
Radiance | Causes your lantern to illuminate an area that is 20% wider. | Ranger | 2 | 700 DP |
Efficacy | The effect of Health and Stamina restoration items on the user is increased by 20%. | Ranger | 6 | 3500 DP |
Morbidity | Increases cumulative damage to foes you debilitate with non-Archmagick attacks. | Ranger | 6 | 3500 DP |
Trajectory | Causes your arrows to fly 30% farther. | Ranger | 6 | 3500 DP |
Precision | Keeps your arrows from flying off mark when you loose them whilst in motion. | Ranger | 8 | 7000 DP |
Stability | Prevents mighty winds from hampering your mobility | Ranger | 8 | 7000 DP |
Awareness | Increases Magick Defenses by 50. Stats do not reflect adjustment. | Sorcerer | 1 | 1200 DP |
Emphasis | Increases the ability to knock down an enemy with spells that cause Knockdown. | Sorcerer | 2 | 1200 DP |
Suasion | Enables you to negotiate higher prices for items and equipment you sell. Stacks with other party members. | Sorcerer | 2 | 1200 DP |
Conservation | Reduces the Stamina consumed when you perform a magick weapon-skill by 15%. | Sorcerer | 7 | 6000 DP |
Gravitas | Makes it difficult for foes to knock you off your feet while you prepare spells. | Sorcerer | 7 | 6000 DP |
Acuity | Increases Magick Attack by 20%. | Sorcerer | 9 | 9000 DP |
Articulacy | Shortens all spell casting time by 15%. Stacks with Wyrmking's Ring. | Sorcerer | 9 | 9000 DP |
Fortitude | Reduces damage sustained from physical attacks. | Mystic Knight | 1 | 1200 DP |
Adamance | Halves the Stamina consumed when you block attacks with your shield. | Mystic Knight | 2 | 1800 DP |
Periphery | Helps keep your footing when you block attacks with your shield. | Mystic Knight | 3 | 1800 DP |
Reinforcement | Pawns you aid temporarily take less damage from physical and Magick attacks. | Mystic Knight | 6 | 4000 DP |
Retribution | Grants Pawns you aid a temporary gain in their Strength and Magick. | Mystic Knight | 6 | 4000 DP |
Sanctuary | Improves your Defense and Magick Defense when you stand at death's door. | Mystic Knight | 8 | 6500 DP |
Restoration | Increases the amount of Health restored when rescuing Pawns. | Mystic Knight | 8 (9) | 7000 DP |
Watchfulness | Halves all the damage taken when your blade is sheathed. | Assassin | 1 | 1200 DP |
Entrancement | Increases max stamina by 100 at night. | Assassin | 2 | 1200 DP |
Sanguinity | Increases max health by 100 at night. | Assassin | 3 | 1800 DP |
Bloodlust | Strength and Magick are up 70%, plus Defenses and Magick Defenses are increased by 30 at night. | Assassin | 4 | 2400 DP |
Preemption | Doubles the damage dealt when enemies are not in battle stance. | Assassin | 6 | 4000 DP |
Toxicity | Sharply increases the cumulative damage wrought by your poison attacks. | Assassin | 8 | 7000 DP |
Autonomy | When venturing forth alone, Strength & Magick are up 70% and Defenses & Magick Defenses are increased by 30. | Assassin | 9 | 8000 DP |
Detection | Expands one's field of vision, more easily revealing unknown areas of the map. | Magick Archer | 2 | 1000 DP |
Potential | Stamina limit is increased by 100. | Magick Archer | 2 | 1000 DP |
Resilience | Halves damage done from falling, though it still doesn't save you from death. | Magick Archer | 6 | 4000 DP |
Allure | Doubles the increase in your affinity when you give items to non-pawns. | Magick Archer | 8 | 7000 DP |
Regeneration | Causes your Health to slowly return with the passage of time. | Magick Archer | 8 | 7000 DP |
Magnitude | Increases the effect when you debilitate adversaries with the Five Archmagicks. | Magick Archer | 9 | 7500 DP |
Resistance | Reduces cumulative damage when you are debilitated by non-Archmagick. | Magick Archer | 9 | 7500 DP |
Acquisition | Hastens the speed with which you gather and mine items
|
Dark Arisen | Scroll of Acquisition | 2000 DP |
Adhesion | Makes it harder for an enemy to throw you off whilst you're clinging to it
|
Dark Arisen | Scroll of Adhesion | 10000 DP |
Athleticism | Reduces Stamina consumed whilst running
|
Dark Arisen | Scroll of Athleticism | 13000 DP |
Conveyance | Hastens your movement speed whilst carrying a person or object
|
Dark Arisen | Scroll of Converyance | 1700 DP |
Facility | Hastens the reloading process for ballistae, allowing you to loose bolts more quickly
|
Dark Arisen | Scroll of Facility | 3000 DP |
Flow | Keeps you from being slowed while fording water or marshland
|
Dark Arisen | Scroll of Flow | 4000 DP |
Fortune | Increases the likelihood enemies will drop Rift Crystals
|
Dark Arisen | Scroll of Fortune | 12000 DP |
Grace | Raises the threshold for taking damage from falls, allowing you to safely alight from greater heights
|
Dark Arisen | Scroll of Grace | 10000 DP |
Mettle | Increases the ratio of white, recoverable Health when you take damage
|
Dark Arisen | Scroll of Mettle | 8000 DP |
Opportunism | Augments your strength whilst you cling to a foe
|
Dark Arisen | Scroll of Opportunism | 11000 DP |
Predation | Slightly restores Health when you deliver the killing blow to a foe
|
Dark Arisen | Scroll of Predation | 8000 DP |
Prolongation | Makes your lantern oil last longer, greatly extending its duration of use
|
Dark Arisen | Scroll of Prolongation | 7000 DP |
Recuperation | Hastens the speed with which you recover lost Health from curative magic and healing springs
|
Dark Arisen | Scroll of Recuperation | 7000 DP |
Tenacity | Grants a chance that any attack which would reduce your Health to 0 leaves you with 1 Health instead
|
Dark Arisen | Scroll of Tenacity | 11000 DP |
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Yoooooo am I really the first person to comment on this? Wow I feel so special I might go give myself a handy in the bathroom
Just found this game, its S tier. We playing. I have just enough time to play the 'S tier' out of this game before 2 comes out. :)
0
+10
-1