Arc of Might |
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"Channels a vast amount of strength into the ultimate blow. Requires the protection of one's allies whilst preparing." | |
Type | Weapon Skills |
Vocations | |
Weapons | Longswords/Warhammers |
Element | - |
Rank Available | 6 |
Cost | 2800 DP |
Arc of Might is a Skill in Dragon's Dogma that can be used by Warriors. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Arc of Might Effects
Arc of Might has the following effects:
- Character first charges their attack then slams their weapon down in the direction they are facing. A fully charged attack deals heavy frontal physical damage
- It throws Enemies up into the air. If they are thrown high enough, they will take fall damage on impact.
- The user may walk around slowly while charging up to position for the strike.
- Takes 10 seconds to fully charge up. Releasing before it is fully charged results in significantly less damage.
- You can cancel the charge by pressing the [Jump] button.
Arc of Might Dragon's Dogma Requirements
These are the requirements to unlock and use Arc of Might:
- Vocations:
- Weapons: Longswords/Warhammers
- Rank Available: 6
- Cost: 2800 DP
Dragon's Dogma Arc of Might Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Arc of Might:
- Arc of Might > Arc of Deliverance > Arc of Obliteration (with Warrior's Ring or Warrior's Band)
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