Mystic Knight |
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Weapons | Swords, Maces, Magick Shields & Staves | ||
Primary Offensive Stat | Strength/Magick | ||
Lvl 10-99 Stat Growth |
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Health | 30 | Stamina | 20 |
Attack | 2 | Defense | 3 |
Magick Attack | 3 | Magick Defense | 3 |
The Mystic Knight is a simple Vocation in Dragon's Dogma. They have access to Swords, Maces, Staves, Magick Shields, heavy Armor and can execute melee and ranged offensive roles, as well as support. This Vocation is a Hybrid Vocation, meaning it's only available at the Gran Soren Union Inn . It's strong in melee and ranged situations and will rarely need any particular form of party support except perhaps healing.
Quick Mystic Knight Vocation Guide
- Your Job
Mystic Knights bridge the Fighter and Mage, granting the class several flashy weapon attacks and enchantments. It bears large shields with high stability, can imbue the weapons of itself and others with magic, and can create Sword/Mace-based spells. It strongly lends itself to a leadership role, mixing melee with ranged attacks and bolstering itself with others.
- Skill Overview
- Sword/Mace Skills: Their main offensive skills, this includes simple melee attacks and unique weapon-based spells.
- Staff Skills: A few lesser spells.
- Magic Shield Skills: Enchantments to shields and weapons, this is where their support capabilities lie.
- Core Skills: Passive skills that improve or grant their attacks, let them levitate, and so on.
- Augments: Passive skills that can be set regardless of current Vocation.
- Equipment
List of best items for the class and where to find them
- Key Skills:
- Skill 1
- Skill 2
- Skill 3
- Suggested Support
Nearly any. This class is so well able to deal with both melee and ranged and can supply enchantments that it covers several roles by itself. A single additional melee unit may help with the slight cast times of some of it's abilities.
Visit our Vocation Guide for a more comprehensive guide for every Vocation.
Mystic Knight Stat Growth
The Mystic Knight is a balanced tank class, that sacrifices Stamina for Health.
- Hybrid Vocations are unlocked when the character reaches Level 10. Pawns cannot be assigned hybrid vocations.
Health | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
---|---|---|---|---|---|---|
Lv10+ | 30 | 20 | 2 | 3 | 3 | 3 |
Lv100+ | 15 | 5 | 1 | 1 | 1 | 1 |
Cost to Max Skills
- Augments: 26,800 Discipline Points
- Core: 10,200 Discipline Points
- Staff Skills: 23,100 Discipline Points
- Magick Shield Skills: 73,100 Discipline Points
- Sword/Mace Skills: 29,600 Discipline Points
- Total: 162,800 Discipline Points
Mystic Knight Skills
Mystic Knight Core Skills are Core Skills available to Mystic Knights in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Mystic Knight Core Skills
Repel
Weapon: Magick Shield
Rank Available: Default
Cost: N/A
Description: Use your Magick Shield to block an enemy's attack.
Reflect
Weapon: Magick Shield
Rank Available: 3
Cost: 1600 DP
Description: An advanced form of Repel that deflects attacks at the assailant.
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing to platforms or rocks.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Can add elemental effect via enchantments.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: n advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the users active enchantment into a powerful burst that can be fired from the ground or air.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching enemies. Also employable from mid-air.
Empale
Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.
Onslaught
Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Continuous attacks with one-handed weapon.
Vault
Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Dire Onslaught
Weapon: Sword/Mace
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed slashes.
Takedown
Weapon: Sword/Mace
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.
Controlled Fall
Weapon: Sword/Mace
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Mystic Knight Augments are Augments available when leveling up a Mystic Knight in Dragon's Dogma. Augments are passive Skills that boost a character's Stats and abilities. Once unlocked, all Augments can be used by the character no matter which Vocation they switch to.
Dragon's Dogma Mystic Knight Augments
Fortitude
Rank Available: 1
Cost: 1200 DP
Description: Reduces damage sustained from physical attacks.
Adamance
Rank Available: 2
Cost: 1800 DP
Description: Halves the Stamina consumed when you block attacks with your shield.
Periphery
Rank Available: 3
Cost: 1800 DP
Description: Helps keep your footing when you block attacks with your shield.
Reinforcement
Rank Available: 6
Cost: 4000 DP
Description: Pawns you aid temporarily take less damage from physical and Magick attacks.
Retribution
Rank Available: 6
Cost: 4000 DP
Description: Grants Pawns you aid a temporary gain in their Strength and Magick.
Sanctuary
Rank Available: 8
Cost: 6500 DP
Description: Improves your Defense and Magick Defense when you stand at death's door.
Restoration
Rank Available: 8 (9)
Cost: 7000 DP
Description: Increases the amount of Health restored when rescuing Pawns.
Values in parentheses() are for Dragon's Dogma: Dark Arisen.
Mystic Knight Weapon Skills are Weapon Skills available for Mystic Knights in Dragon's Dogma. Weapon Skills are Skills tied to both Weapons and Vocations - some shared between Vocations, some not. These Skills have to be manually assigned to Weapon Skill buttons on your controller/mouse and keyboard.
The Weapon Skills available to Mystic Knights are Sword Skills, Mace Skills, both of which share the same set of skills, Magick Shield Skills, and Staff Skills.
Dragon's Dogma Mystic Knight Weapon Skills
Sword/Mace Skills
Blink Strike
Rank Available: Default
Cost: N/A
Description: Rushes at the target and visits a powerful blow.
Broad Cut
Rank Available: 1
Cost: 200 DP
Description: Cuts a broad swath with the blade while falling back to avoid attacks.
Sky Dance
Rank Available: 1
Cost: 400 DP
Description: Kicks at the air into a forward charge, delivering a powerful slash.
Tusk Toss
Rank Available: 2
Cost: 400 DP
Description: Traces a grand skyward arc with the blade, sending lightweight foes into the air.
Burst Strike
Rank Available: 3
Cost: 600 DP
Description: An advanced form of Blink Strike honed to travel greater distances.
Perilous Sigil
Rank Available: 4
Cost: 900 DP
Description: Draws a magick sigil that activates contact with the enemy afore activating to devastating effect.
Broad Slash
Rank Available: 4
Cost: 1000 DP
Description: An advanced form of Broad Cut. The path can be altered while executing the attack.
Funnel Sigil
Rank Available: 4
Cost: 1400 DP
Description: Draws a magick sigil that pulls in nearby lightweight enemies, collecting them together.
Magick Cannon
Rank Available: 4
Cost: 1400 DP
Description: Conjures a magickal cannon after a period of incantation. Strike the cannon to fire spellshot at foes.
Sky Rapture
Rank Available: 4
Cost: 1600 DP
Description: An advanced form of Sky Dance that propels the user over a greater distance.
Compass Slash
Rank Available: 5
Cost: 1400 DP
Description: Spins with blade extended, drawing a deadly circle especially effective when surrounded. Employable while under attack.
Downthrust
Rank Available: 5
Cost: 1400 DP
Description: Plants the blade into the earth at one's feet. Though its range is limited, the force behind the thrust is great.
Antler Toss
Rank Available: 6
Cost: 1600 DP
Description: An advanced form of Tusk Toss able to lift even heavier foes aloft. Can strike foes multiple times midair.
Great Cannon
Rank Available: 6
Cost: 2800 DP
Description: An advanced form of Magick Cannon that increases the number of spellshots fired.
Ruinous Sigil
Rank Available: 6
Cost: 2000 DP
Description: An advanced form of Perilous Sigil that affects a larger area for a longer period of time.
Vortex Sigil
Rank Available: 6
Cost: 2800 DP
Description: An advanced form of Funnel Sigil that affects a larger area and remains active for a longer period of time.
Downcrack
Rank Available: 7
Cost: 2000 DP
Description: An advanced form of Downthrust that strikes twice. It is more powerful and broader in reach.
Full Moon Slash
Rank Available: 7
Cost: 2000 DP
Description: An advanced form of Compass Slash gifted with a broader reach and the ability to hit multiple times.
Stone Grove
Rank Available: 8
Cost: 900 DP
Description: Plunges the blade into the earth and channels magick into it, causing pillars of stone to erupt around the user.
Stone Forest
Rank Available: 9
Cost: 2000 DP
Description: An Advanced form of Stone Grove that brings a greater number of stone pillars.
Magick Shield Skills
Firecounter
Rank Available: Default
Cost: N/A
Description: Sends foes staggering back when the user blocks an attack. A perfect block blasts foes with a fireball, setting them aflame.
Darkcounter
Rank Available: 1
Cost: 300
Description: Sends foes staggering back when the user blocks an attack. A perfect block conjures a dark pall that afflicts enemies with Torpor.
Holycounter
Rank Available: 1
Cost: 300
Description: Sends foes staggering back when the user blocks an attack. A perfect block fires enemy-seeking blasts of holy light
Icecounter
Rank Available: 1
Cost: 300
Description: Sends foes staggering back when the user blocks an attack. A perfect block conjures a blast of ice that freezes foes.
Thundercounter
Rank Available: 1
Cost: 300
Description: Sends foes staggering back when the user blocks an attack. A perfect block calls down a bolt of lightning, electrifying foes.
Demonspite
Rank Available: 2
Cost: 900
Description: Converts damage sustained while blocking into bolt of magick. A perfect block conjures more powerful bolt.
Holy Wall
Rank Available: 2
Cost: 900
Description: Focuses holy power to form a broad magickal shield in front of the user
Demonswrath
Rank Available: 3
Cost: 900
Description: An advanced form of Demonspite that converts damage sustained while blocking into more powerful bolts of magick.
Abyssal Riposte
Rank Available: 4
Cost: 1,200
Description: An advanced form of Darkcounter that persists for a longer period of time and conjures more darkness on a perfect block.
Blessed Riposte
Rank Available: 4
Cost: 1,200
Description: An advanced form of Holycounter that persists for a longer period of time and conjures more beams of holy light upon a perfect block.
Flame Riposte
Rank Available: 4
Cost: 1,200
Description: An advanced form of Firecounter that persists for a longer period of time and conjures more tongues of fire upon a perfect block.
Frost Riposte
Rank Available: 4
Cost: 1,200
Description: An advanced form of Icecounter that persists for a longer period of time and conjures more shards of ice upon a perfect block.
Thunder Riposte
Rank Available: 4
Cost: 1,200
Description: An advanced form of Thundercounter that persists for a longer period of time and conjures more bolts of lightning upon a perfect block.
Dark Enchanter
Rank Available: 5
Cost: 1,600
Description: Enchants the weapon of both the user and any nearby pawns with Darkness.
Fire Enchanter
Rank Available: 5
Cost: 1,600
Description: Enchants the weapon of both the user and any nearby pawns with Fire.
Holy Enchanter
Rank Available: 5
Cost: 1,600
Description: Enchants the weapon of both the user and any nearby pawns with holy light.
Holy Fortress
Rank Available: 5
Cost: 2,000
Description: An advanced form of Holy Wall that focuses holy power to form a broad magickal shield that persists for a longer period of time.
Ice Enchanter
Rank Available: 5
Cost: 1,600
Description: Enchants the weapon of both the user and any nearby pawns with Ice.
Thunder Enchanter
Rank Available: 5
Cost: 1,600
Description: Enchants the weapon of both the user and any nearby pawns with Lightning.
Dark Anguish
Rank Available: 7
Cost: 3,800
Description: Adds a blast of dark magick to the current weapon, increasing its attack range.
Holy Aid
Rank Available: 7
Cost: 3,800
Description: Converts what might have been damage from blocked blows into Health. A perfect block recovers more Health.
Abyssal Trance
Rank Available: 8
Cost: 4,000
Description: An advanced form of Dark Enchanter that extends and amplifies the enchantment, as well as the recipient's magick
Blessed Trance
Rank Available: 8
Cost: 4,000
Description: An advanced form of [Holy Enchanter]] that extends and amplifies the enchantment, as well as the recipient's magick.
Flame Trance
Rank Available: 8
Cost: 4,000
Description: An advanced form of Fire Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Frost Trance
Rank Available: 8
Cost: 4,000
Description: An advanced form of Ice Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Lightning Trance
Rank Available: 8
Cost: 4,000
Description: An advanced form of Thunder Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.
Abyssal Anguish
Rank Available: 9
Cost: 6,000
Description: An advanced form of Dark Anguish that adds a shockwave of dark magick to a current weapon, remaining active for a longer period of time.
Holy Furor
Rank Available: 9
Cost: 7,500
Description: An advanced form of Holy Glare that conjures mightier beams and remains active for a longer period of time.
Holy Glare
Rank Available: 9
Cost: 5,000
Description: Conjures brilliant beams of light that seek out and smite enemies within range. While active, the party uses more Stamina.
Holy Grace
Rank Available: 9
Cost: 6,000
Description: An advanced form of Holy Aid that converts damage from blocked blows into Health for an extended duration.
Staff Skills
Ingle
Element: Fire
Rank Available: Default
Cost: N/A
Description: Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.
Frazil
Element: Ice
Rank Available: 1
Cost: 200 DP
Description: Creates a concentrated field of cold in front of the user that freezes solid whatever enemy it visits.
Levin
Element: Lightning
Rank Available: 1
Cost: 200 DP
Description: Smites the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.
High Frazil
Element: Ice
Rank Available: 3
Cost: 700 DP
Description: An advanced form of Frazil that expands the area of effect.
High Ingle
Element: Fire
Rank Available: 3
Cost: 700 DP
Description: An advanced form of Ingle that increases the number of projectiles.
High Levin
Element: Lightning
Rank Available: 3
Cost: 700 DP
Description: An advanced form of Levin that generates more lightning.
Brontide
Element: Lightning
Rank Available: 5
Cost: 1400 DP
Description: Wraps the user's body in a whip-like bolt of lightning capable of damaging foes.
Comestion
Element:
Rank Available: 5
Cost: 1400 DP
Description: Generates a towering wall of flame; though only modest in power, it ignites adversaries with ease and can launch enemies into the air due to high knockdown.
Frigor
Element: Ice
Rank Available: 5
Cost: 1400 DP
Description: Generates a giant chunk of ice that can serve as a stepping stone.
Sopor
Element: Dark
Rank Available: 6
Cost: 3500 DP
Description: Invokes a magickal sigil around the user that lulls foes who enter it into slumber.
High Brontide
Element: Lightning
Rank Available: 7
Cost: 1800 DP
Description: An advanced form of Brontide that endures for a longer period of time and drops lightning where it lands.
High Comestion
Element: Fire
Rank Available: 7
Cost: 1800 DP
Description: An advanced form of Comestion that expands the wall of flame.
High Frigor
Element: Ice
Rank Available: 7
Cost: 1800 DP
Description: An advanced form of Frigor that generates 3 chunks of ice. The last one can be used as a stepping stone.
High Sopor
Element: Dark
Rank Available: 7
Cost: 1800 DP
Description: An advanced form of Frigor that generates additional chunks of Ice.