Ice Affinity |
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"An advanced form of Ice Boon that extends and amplifies the enchantment, as well as the recipient's Magick." | |
Type | Weapon Skills |
Vocations | ![]() ![]() |
Weapons | Staves/Archistaves |
Element | ![]() |
Rank Available | 6 |
Cost | 1200 DP |
Ice Affinity is a Skill in Dragon's Dogma that can be used by Mages and Sorcerers. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Ice Affinity Effects
Ice Affinity has the following effects:
- Character fires an orb of magick that enchants the target's weapon with Ice magick that lasts for 120 seconds
- While enchanted, the weapon has a chance to inflict Freezing. The chance is increased if the target is Drenched.
- Effective against Saurians, Drakes and Goblins.
Ice Affinity Dragon's Dogma Requirements
These are the requirements to unlock and use Ice Affinity:
- Vocations:
- Weapons: Staves/Archistaves
- Rank Available: 6
- Cost: 1200 DP
Dragon's Dogma Ice Affinity Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Ice Affinity:
- Ice Boon > Ice Affinity > Ice Pact (with Staff Enchanter's Ring or Staff Enchanter's Band)
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