Core Skills in Dragon's Dogma are Skills that are specifically tied Weapons. Any Vocation that can use the required Weapon for the Skill has access to it.

Dragon's Dogma Core Skills

Fighter
Strider
Mage
Warrior
Ranger
Sorcerer
Mystic Knight
Assassin
Magick Archer

 

Fighter Core Skills are Core Skills available to Fighters in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Fighter Core Skills

Onslaught

Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Continuous attacks with one-handed sword.

 

Empale

Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.

 

Vault

Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.

 

Defend

Weapon: Shield
Rank Available: Default
Cost: N/A
Description: Use your shield to block an enemy's attack.

Takedown

Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.

 

Controlled Fall

Weapon: Sword
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.

 

Dire Onslaught

Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.

 

Deflect

Weapon: Shield
Rank Available: 3
Cost: 1400 DP
Description: An advanced form of Defend that deflects attacks back toward the assailant.

Strider Core Skills are Core Skills available to Striders in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Strider Core Skills

Carve

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger. Press X/Square repeatedly.

 

Two Step

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward. Press Y/Triangle.

 

Vault

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.

 

Roundelay

Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.

 

Engrave

Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.

Double Vault

Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.

 

Forward Roll

Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.

 

Loose

Weapon: Bow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.

 

Quick-Loose

Weapon: Bow
Rank Available: 2
Cost: 600 DP
Description: Requires less time to notch the next arrow after firing.

Mage Core Skills are Core Skills available to Mages in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Mage Core Skills

Feather Jump

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing platforms or rocks.

 

Magick Billow

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.

 

Magick Bolt

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.

Levitate

Weapon: Staff
Rank Available: 2
Cost: 800 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.

 

Magick Agent

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes.

 

Focused Bolt

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.

Warrior Core Skills are Core Skills available to Warriors in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Warrior Core Skills

Hack

Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Consecutive Slashes with the sword.

 

Transfix

Weapon: Sword
Rank Available: Default
Cost: N/A
Description: A stabbing strike straight forward.

 

Vault

Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.

Devastate

Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Hack that extends a chain of one-handed sword slashes across a broader range.

 

Eviscerate

Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Transfix that withdraws the blade with a sweep after stabbing the target.

 

Controlled Fall

Weapon: Sword
Rank Available: 2
Cost: 900 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.

Ranger Core Skills are Core Skills available to Rangers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Ranger Core Skills

Carve

Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.

 

Two Step

Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.

 

Vault

Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.

 

Roundelay

Weapon: Daggers
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.

 

Engrave

Weapon: Daggers
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Carve that includes kicks after a flurry of dagger blows to strike at a broader range.

Double Vault

Weapon: Daggers
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.

 

Forward Roll

Weapon: Daggers
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver.

 

Loose

Weapon: Longbow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.

 

Quick-Loose

Weapon: Longbow
Rank Available: 2
Cost: 600
Description: An advanced form of Loose that requires less time to nock the next arrow.

Sorcerer Core Skills are Core Skills available to Sorcerers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Sorcerer Core Skills

Feather Jump

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing on to platforms and rocks.

 

Magick Bolt

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.

 

Magick Billow

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Emits a shockwave from your palm that sends weaker enemies or staggered stronger enemies flying away. Useful for preventing smaller enemies from swarming you. Can be used mid-air.

Levitate

Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.

 

Focused Bolt

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.

 

Magick Agent

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: n advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.

Mystic Knight Core Skills are Core Skills available to Mystic Knights in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Mystic Knight Core Skills

Repel

Weapon: Magick Shield
Rank Available: Default
Cost: N/A
Description: Use your Magick Shield to block an enemy's attack.

 

Reflect

Weapon: Magick Shield
Rank Available: 3
Cost: 1600 DP
Description: An advanced form of Repel that deflects attacks at the assailant.

 

Feather Jump

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing to platforms or rocks.

 

Magick Billow

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.

 

Magick Bolt

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Can add elemental effect via enchantments.

 

Magick Agent

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: n advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.

 

Levitate

Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.

 

Focused Bolt

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the users active enchantment into a powerful burst that can be fired from the ground or air.

Magick Agent

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching enemies. Also employable from mid-air.

 

Empale

Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.

 

Onslaught

Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Continuous attacks with one-handed weapon.

 

Vault

Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.

 

Dire Onslaught

Weapon: Sword/Mace
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed slashes.

 

Takedown

Weapon: Sword/Mace
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.

 

Controlled Fall

Weapon: Sword/Mace
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.

Assassin Core Skills are Core Skills available to Assassins in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Assassin Core Skills

Vault

Weapon: Sword/Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.

 

Onslaught

Weapon: Sword
Rank Available: Default
Cost:N/A
Description: Continuous attacks with a one-handed sword.

 

Empale

Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.

 

Carve

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.

 

Two Step

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.

 

Loose

Weapon: Bow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.

 

Defend

Weapon: Shield
Rank Available: Default
Cost: Default
Description: Use your shield to block an enemy's attack.

 

Dire Onslaught

Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.

Takedown

Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.

 

Roundelay

Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.

 

Engrave

Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Carve that includes kicks after a flurry of dagger blows to strike at a broader range.

 

Quick-Loose

Weapon: Bow
Rank Available: 2
Cost: 600 DP
Description: Requires less time to notch the next arrow after firing.

 

Controlled Fall

Weapon: Sword
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.

 

Deflect

Weapon: Shield
Rank Available: 3
Cost: 1400 DP
Description: An advanced form of Defend that deflects attacks back toward the assailant.

 

Double Vault

Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.

 

Forward Roll

Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Rolls forward into a tumble effective as an evasive maneuver.

Magick Archer Core Skills are Core Skills available to Magick Archers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Magick Archer Core Skills

Seeker

Weapon: Magick Bow
Rank Available: Default
Cost: N/A
Description: Fire magical arrows with additional properties. Loses effectiveness with distance.

 

True Seeker

Weapon: Magick Bow
Rank Available: 6
Cost: 4000 DP
Description: An advanced form of Seeker that boasts improved seeking capabilities.

 

Carve

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.

 

Two Step

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.

 

Vault

Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.

 

Roundelay

Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.

 

Engrave

Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.

 

Double Vault

Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.

Forward Roll

Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver.

 

Feather Jump

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing to platforms or rocks.

 

Magick Billow

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.

 

Magick Bolt

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.

 

Levitate

Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.

 

Focused Bolt

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.

 

Magick Agent

Weapon: Dagger
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.




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