Core Skills in Dragon's Dogma are Skills that are tied to specific Weapons. Dragon's Dogma features nine Vocations each with its own set of skills, any Vocation that can use the required Weapon for the Skill has access to it. Players must master the unique features of their chosen vocation while also learning how to coordinate with their pawns effectively, sharpening your core skills is critical for progressing through the game.
Dragon's Dogma Core Skills Mechanics Overview
How to get Discipline Points
In order to purchase skills, you would need to get Discipline Points which are earned through killing enemies and completing quests. Discipline Points are normally given in generous amounts as the game encourages players to try the other vocations to experiment in which vocation class would suit the player.
How to spend Discipline Points
Players can go to Inns such as the Union Inn in Gran Soren to spend and manage their skills, augments, as well as changing vocations. Skills are shared through vocations as they are mainly tied to eapons so the player can think whether they would like to try a different vocation with the same set of skills.
How to re-spec in Dragon's Dogma
In Dragon's Dogma, once you spend your Discipline Points, getting refunds cannot be made. However, when you purchase a skill in one vocation, the same skill will be unlocked in other vocations. Since as mentioned, skills are tied to weapons, not vocations. Therefore, players can switch vocations given that the vocation uses the same skills.
Dragon's Dogma Core Skills
Fighter | Strider | Mage | Warrior | Ranger | Sorcerer | Mystic Knight | Assassin | Magick Archer
Fighter
Fighter Core Skills are Core Skills available to Fighters in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are the sword and shield. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 26,000 Discipline Points
Core: 4,000 Discipline Points
Shield Skills: 13,950 Discipline Points
Sword Skills: 36,350 Discipline Points
Total: 80,800 Discipline Points
Fighter Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Base Stats | 450 | 540 | 80 | 80 | 60 | 60 |
Under Lvl 10 | 30 | 20 | 4 | 3 | 2 | 2 |
Lvl 10+ | 37 | 15 | 4 | 4 | 2 | 1 |
Lvl 100+ | 15 | 5 | 1 | 3 | 0 | 0 |
Fighter Core Skills
Onslaught
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Continuous attacks with one-hand sword
Empale
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward
Vault
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location
Takedown
Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab
Dire Onslaught
Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.
Controlled Fall
Weapon: Sword
Rank Available: 3
Cost: 1,200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Defend
Weapon: Shield
Rank Available: Default
Cost: N/A
Description: Use your shield to block an enemy's attack.
Strider
Strider Core Skills are Core Skills available to Striders in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are daggers and shortbows. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 18,600 Discipline Points
Core: 6,000 Discipline Points
Bow Skills: 20,350 Discipline Points
Dagger Skills: 35,800 Discipline Points
Total: 80,750 Discipline Points
Strider Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Base stats | 430 | 540 | 70 | 70 | 70 | 70 |
Under Lvl 10 | 25 | 25 | 3 | 3 | 3 | 2 |
Lvl 10+ | 25 | 25 | 3 | 3 | 3 | 2 |
Lvl 100+ | 5 | 15 | 1 | 1 | 1 | 1 |
Strider Core Skills
Carve
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger. Press X/Square repeatedly.
Two Step
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward. Press Y/Triangle.
Vault
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Roundelay
Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.
Engrave
Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Double Vault
Weapon: Dagger
Rank Available: 5
Cost: 1,800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Dagger
Rank Available: 5
Cost: 2,200 DP
Description: Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.
Loose
Weapon: Shield
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.
Quick-Loose
Weapon: Shield
Rank Available: 2
Cost: 600 DP
Description: Requires less time to notch the next arrow after firing.
Mage
Mage Core Skills are Core Skills available to Mages in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are Staves. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 22,500 Discipline Points
Core: 6,600 Discipline Points
Staff Skills: 49,700 Discipline Points
Total: 78,800 Discipline Points
Mage Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Base Stats | 410 | 540 | 60 | 60 | 80 | 80 |
Under Lvl10 | 22 | 20 | 2 | 3 | 4 | 3 |
Lvl 10+ | 21 | 10 | 2 | 1 | 4 | 4 |
Lvl 100+ | 10 | 10 | 0 | 0 | 2 | 2 |
Mage Core Skills
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing platforms or rocks.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 800 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.
Warrior
Warrior Core Skills are Core Skills available to Warriors in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are Longswords and Warhammers. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 39,200 Discipline Points
Core: 2,300 Discipline Points
Longsword/ Warhammer Skills: 37,300 Discipline Points
Total: 78,800 Discipline Points
Warrior Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Lvl 10+ | 40 | 10 | 5 | 3 | 2 | 1 |
Lvl 100+ | 5 | 15 | 2 | 2 | 0 | 0 |
Warrior Core Skills
Hack
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Consecutive Slashes with the sword.
Transfix
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: A stabbing strike straight forward.
Vault
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Eviscerate
Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Transfix that withdraws the blade with a sweep after stabbing the target.
Devastate
Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Hack that extends a chain of one-handed sword slashes across a broader range.
Controlled Fall
Weapon: Sword
Rank Available: 2
Cost: 900 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Ranger
Ranger Core Skills are Core Skills available to Rangers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are Longbows & Daggers. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 25,900 Discipline Points
Core: 6,000 Discipline Points
Bow Skills: 48,700 Discipline Points
Dagger Skills: 10,800 Discipline Points
Total: 91,400 Discipline Points
Ranger Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Lvl 10+ | 21 | 30 | 4 | 2 | 3 | 2 |
Lvl 100+ | 5 | 15 | 2 | 1 | 0 | 1 |
Ranger Core Skills
Carve
Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.
Two Step
Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.
Vault
Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Roundelay
Weapon: Daggers
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.
Engrave
Weapon: Daggers
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Double Vault
Weapon: Daggers
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Daggers
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver.
Loose
Weapon: Longbow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.
Quick-Loose
Weapon: Longbow
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Loose that requires less time to nock the next arrow.
Sorcerer
Sorcerer Core Skills are Core Skills available to Sorcerers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are Archistaves. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 33,600 Discipline Points
Core: 6,600 Discipline Points
Archistaff Skills: 86,000 Discipline Points
Total: 126,200 Discipline Points
Sorcerer Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Lvl 10+ | 16 | 15 | 2 | 1 | 5 | 5 |
Lvl 100+ | 10 | 10 | 0 | 0 | 3 | 1 |
Sorcerer Core Skills
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing on to platforms and rocks.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Emits a shockwave from your palm that sends weaker enemies or staggered stronger enemies flying away. Useful for preventing smaller enemies from swarming you. Can be used mid-air.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: an advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.
Mystic Knight
Mystic Knight Core Skills are Core Skills available to Mystic Knights in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are Swords, Maces, Magick Shields, and Staves. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 26,800 Discipline Points
Core: 10,200 Discipline Points
Staff Skills: 23,100 Discipline Points
Magick Shield Skills: 73,100 Discipline Points
Sword/ Mace Skills: 29,600 Discipline Points
Total: 162,800 Discipline Points
Mystick Knight Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Lvl 10+ | 30 | 20 | 2 | 3 | 3 | 3 |
Lvl 100+ | 15 | 5 | 1 | 1 | 1 | 1 |
Mystick Knight Core Skills
Repel
Weapon: Magick Shield
Rank Available: Default
Cost: N/A
Description: Use your Magick Shield to block an enemy's attack.
Reflect
Weapon: Magick Shield
Rank Available: 3
Cost: 1600 DP
Description: An advanced form of Repel that deflects attacks at the assailant.
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing to platforms or rocks.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Can add elemental effect via enchantments.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: an advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the users active enchantment into a powerful burst that can be fired from the ground or air.
Empale
Weapon: Sword/ Mace
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.
Onslaught
Weapon: Sword/ Mace
Rank Available: Default
Cost: N/A
Description: Continuous attacks with one-handed weapon
Vault
Weapon: Sword/ Mace
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location
Dire Onslaught
Weapon: Sword/ Mace
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed slashes.
Takedown
Weapon: Sword/ Mace
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.
Controlled Fall
Weapon: Sword/ Mace
Rank Available: 3
Cost: 1200 DP
description: Tucks the body into a tight roll when falling, mitigating harm.
Assassin
Assassin Core Skills are Core Skills available to Assassins in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are Swords, Daggers, Shields, and Shortbows. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 25,600 Discipline Points
Core: 10,000 Discipline Points
Bow Skills: 12,900 Discipline Points
Dagger Skills: 46,400 Discipline Points
Shield Skills: 21,800 Discipline Skills
Sword Skills: 36,000 Discipline Skills
Total: 152,700 Discipline Skills
Assassin Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Lvl 10+ | 22 | 27 | 6 | 2 | 2 | 1 |
Lvl 100+ | 5 | 15 | 3 | 1 | 0 | 0 |
Assassin Core Skills
Vault
Weapon: Sword/ Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location
Onslaught
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a one-handed sword.
Empale
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.
Carve
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.
Two Step
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.
Loose
Weapon: Bow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.
Defend
Weapon: Shield
Rank Available: Default
Cost: N/A
Description: Use your shield to block an enemy's attack.
Dire Onslaught
Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.
Takedown
Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.
Roundelay
Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.
Engrave
Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Quick-Loose
Weapon: Bow
Rank Available: 2
Cost: 600 DP
Description: Requires less time to notch the next arrow after firing.
Controlled Fall
Weapon: Sword
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Deflect
Weapon: Shield
Rank Available: 3
Cost: 1400 DP
Description: An advanced form of Defend that deflects attacks back toward the assailant.
Double Vault
Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Rolls forward into a tumble effective as an evasive maneuver.
Magick Archer
Magick Archer Core Skills are Core Skills available to Magick Archers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. In this case, the weapons are Magick Bows, Daggers, and Staves. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Cost to Max Skills
Augments: 35,000 Discipline Points
Core: 16,000 Discipline Points
Magick Bow Skills: 51,900 Discipline Points
Dagger Skills: 33,5000 Discipline Points
Staff Skills: 23,100 Discipline Points
Total: 159,500 Discipline Points
Magick Archer Stat Growths
Level | Health | Stamina | Attack | Defense | Magick Attack | Magick Defense |
Lvl 10+ | 21 | 20 | 2 | 3 | 3 | 4 |
Lvl 100+ | 10 | 10 | 0 (1) | 0 | 1 | 3 (2) |
Magick Archer Core Skills
Seeker
Weapon: Magick Bow
Rank Available: Default
Cost: N/A
Description: Fire magical arrows with additional properties. Loses effectiveness with distance.
True Seeker
Weapon: Magick Bow
Rank Available: 6
Cost: 4000 DP
Description: An advanced form of Seeker that boasts improved seeking capabilities.
Carve
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.
Two Step
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.
Vault
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Engrave
Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Double Vault
Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver.
Feather Jump
Weapon: Staff
Rank Availability: Default
Cost: N/A
Description: A light jump. More effective when grabbing to platforms or rocks.
Magick Billow
Weapon: Staff
Rank Availability: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Magick Bolt
Weapon: Staff
Rank Availability: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.
Magick Agent
Weapon: Dagger
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.
Skill Name | Skill Description | Available Weapons | Selected Vocation |
Feather Jump | A light jump. More effective when grabbing platforms or rocks. | ||
Magick Billow | Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground. | ||
Magic Bolt | Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments. | ||
Levitate | An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights. | ||
Magick Agnet | An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. | ||
Focused Bolt | An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air. | ||
Carve | Continuous attacks with a dagger. Press X/Square repeatedly. |
|
|
Two Step | A two-level stabbing strike straight forward. Press Y/Triangle. |
|
|
Vault | Executes a jump to a higher location. |
|
|
Roundelay | An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle. |
|
|
Engrave | An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range. |
|
|
Double Vault | An advanced form of Vault that kicks at the air to propel the user in a second leap. |
|
|
Forward Roll | Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A. |
|
|
Loose | Fires equipped bow. Can execute while moving. |
|
|
Quick-Loose | Requires less time to notch the next arrow after firing. |
|
|
Hack | Consecutive Slashes with the sword. | ||
Transfix | A stabbing strike straight forward. | ||
Vault | Executes a jump to a higher location. | ||
Eviscerate | An advanced form of Transfix that withdraws the blade with a sweep after stabbing the target. | ||
Devastate | An advanced form of Hack that extends a chain of one-handed sword slashes across a broader range. | ||
Controlled Fall | Tucks the body into a tight roll when falling, mitigating harm. | ||
Empale | Release a stabbing strike straight forward. | ||
Onslaught | Continuous attacks with one-handed weapon. | ||
Vault | Executes a jump to a higher location. | ||
Dire Onslaught | An advanced form of Onslaught that strengthens a chain of one-handed slashes. | ||
Takedown | An advanced form of Empale that appends a tackle to a forceful jab. | ||
Controlled Fall | Tucks the body into a tight roll when falling, mitigating harm. | ||
Seeker | Fire magical arrows with additional properties. Loses effectiveness with distance. | ||
True Seeker | An advanced form of Seeker that boasts improved seeking capabilities. | ||
Repel | Use your Magick Shield to block an enemy's attack. | ||
Reflect | An advanced form of Repel that deflects attacks at the assailant. | ||
Defend | Use your shield to block an enemy's attack. | ||
Deflect | An advanced form of Defend that deflects attacks back toward the assailant. |