Core Skills in Dragon's Dogma are Skills that are specifically tied Weapons. Any Vocation that can use the required Weapon for the Skill has access to it.
Dragon's Dogma Core Skills
Fighter Core Skills are Core Skills available to Fighters in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Fighter Core Skills
Onslaught
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Continuous attacks with one-handed sword.
Empale
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.
Vault
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Defend
Weapon: Shield
Rank Available: Default
Cost: N/A
Description: Use your shield to block an enemy's attack.
Takedown
Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.
Controlled Fall
Weapon: Sword
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Dire Onslaught
Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.
Deflect
Weapon: Shield
Rank Available: 3
Cost: 1400 DP
Description: An advanced form of Defend that deflects attacks back toward the assailant.
Strider Core Skills are Core Skills available to Striders in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Strider Core Skills
Carve
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger. Press X/Square repeatedly.
Two Step
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward. Press Y/Triangle.
Vault
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Roundelay
Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.
Engrave
Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Double Vault
Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.
Loose
Weapon: Bow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.
Quick-Loose
Weapon: Bow
Rank Available: 2
Cost: 600 DP
Description: Requires less time to notch the next arrow after firing.
Mage Core Skills are Core Skills available to Mages in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Mage Core Skills
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing platforms or rocks.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 800 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.
Warrior Core Skills are Core Skills available to Warriors in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Warrior Core Skills
Hack
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Consecutive Slashes with the sword.
Transfix
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: A stabbing strike straight forward.
Vault
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Devastate
Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Hack that extends a chain of one-handed sword slashes across a broader range.
Eviscerate
Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Transfix that withdraws the blade with a sweep after stabbing the target.
Controlled Fall
Weapon: Sword
Rank Available: 2
Cost: 900 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Ranger Core Skills are Core Skills available to Rangers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Ranger Core Skills
Carve
Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.
Two Step
Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.
Vault
Weapon: Daggers
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Roundelay
Weapon: Daggers
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.
Engrave
Weapon: Daggers
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Double Vault
Weapon: Daggers
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Daggers
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver.
Loose
Weapon: Longbow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.
Quick-Loose
Weapon: Longbow
Rank Available: 2
Cost: 600
Description: An advanced form of Loose that requires less time to nock the next arrow.
Sorcerer Core Skills are Core Skills available to Sorcerers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Sorcerer Core Skills
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing on to platforms and rocks.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Emits a shockwave from your palm that sends weaker enemies or staggered stronger enemies flying away. Useful for preventing smaller enemies from swarming you. Can be used mid-air.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: n advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.
Mystic Knight Core Skills are Core Skills available to Mystic Knights in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Mystic Knight Core Skills
Repel
Weapon: Magick Shield
Rank Available: Default
Cost: N/A
Description: Use your Magick Shield to block an enemy's attack.
Reflect
Weapon: Magick Shield
Rank Available: 3
Cost: 1600 DP
Description: An advanced form of Repel that deflects attacks at the assailant.
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing to platforms or rocks.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Can add elemental effect via enchantments.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: n advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the users active enchantment into a powerful burst that can be fired from the ground or air.
Magick Agent
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching enemies. Also employable from mid-air.
Empale
Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.
Onslaught
Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Continuous attacks with one-handed weapon.
Vault
Weapon: Sword/Mace
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Dire Onslaught
Weapon: Sword/Mace
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed slashes.
Takedown
Weapon: Sword/Mace
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.
Controlled Fall
Weapon: Sword/Mace
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Assassin Core Skills are Core Skills available to Assassins in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Assassin Core Skills
Vault
Weapon: Sword/Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Onslaught
Weapon: Sword
Rank Available: Default
Cost:N/A
Description: Continuous attacks with a one-handed sword.
Empale
Weapon: Sword
Rank Available: Default
Cost: N/A
Description: Release a stabbing strike straight forward.
Carve
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.
Two Step
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.
Loose
Weapon: Bow
Rank Available: Default
Cost: N/A
Description: Fires equipped bow. Can execute while moving.
Defend
Weapon: Shield
Rank Available: Default
Cost: Default
Description: Use your shield to block an enemy's attack.
Dire Onslaught
Weapon: Sword
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.
Takedown
Weapon: Sword
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Empale that appends a tackle to a forceful jab.
Roundelay
Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.
Engrave
Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Quick-Loose
Weapon: Bow
Rank Available: 2
Cost: 600 DP
Description: Requires less time to notch the next arrow after firing.
Controlled Fall
Weapon: Sword
Rank Available: 3
Cost: 1200 DP
Description: Tucks the body into a tight roll when falling, mitigating harm.
Deflect
Weapon: Shield
Rank Available: 3
Cost: 1400 DP
Description: An advanced form of Defend that deflects attacks back toward the assailant.
Double Vault
Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Rolls forward into a tumble effective as an evasive maneuver.
Magick Archer Core Skills are Core Skills available to Magick Archers in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.
Dragon's Dogma Magick Archer Core Skills
Seeker
Weapon: Magick Bow
Rank Available: Default
Cost: N/A
Description: Fire magical arrows with additional properties. Loses effectiveness with distance.
True Seeker
Weapon: Magick Bow
Rank Available: 6
Cost: 4000 DP
Description: An advanced form of Seeker that boasts improved seeking capabilities.
Carve
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Continuous attacks with a dagger.
Two Step
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: A two-level stabbing strike straight forward.
Vault
Weapon: Dagger
Rank Available: Default
Cost: N/A
Description: Executes a jump to a higher location.
Roundelay
Weapon: Dagger
Rank Available: 1
Cost: 600 DP
Description: An advanced form of Two Step that appends a whirling slash to victims.
Engrave
Weapon: Dagger
Rank Available: 1
Cost: 800 DP
Description: An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Double Vault
Weapon: Dagger
Rank Available: 5
Cost: 1800 DP
Description: An advanced form of Vault that kicks at the air to propel the user in a second leap.
Forward Roll
Weapon: Dagger
Rank Available: 5
Cost: 2200 DP
Description: Curls forward into a tumble effective as an evasive maneuver.
Feather Jump
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing to platforms or rocks.
Magick Billow
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.
Magick Bolt
Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.
Levitate
Weapon: Staff
Rank Available: 2
Cost: 600 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.
Focused Bolt
Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.
Magick Agent
Weapon: Dagger
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes. Also employable from mid-air.