Debilitations in Dragon's Dogma are negative status conditions which can afflict both characters and monsters. They are caused by attacks, skills, items, and the environment. Visit Buffs for a list of positive status conditions. Several Armor pieces have the ability to grant a character resistance to certain Debilitations, making it harder for the Debilitation to be inflicted on them. When the Armor equipped takes away resistances, characters are more likely to be hit by these Debilitations.
Dragon's Dogma Debilitations
Burning
Character loses 24 HP every second.
Caused by fire spells, fire weapons, dragon's spit, dragonkin's fire breath and by standing in fire.
Tarring
Character takes double damage from fire-based attacks and will be caught on fire after hit.
Caused by Flask of Oil , Saurian attacks and Aneled weapons.
Drenched
Character takes double damage from ice and thunder attacks, but takes less damage from fire attacks. Being drenched also increases chances of being frozen.
Caused by being submerged in water, throwing Flask of Water , Ceramic Jug , and having a phantom move through you.
Frozen
Character takes double damage from all attacks.
Caused by Ice spells and ice breath from monsters.
Thundershock
Character cannot act for a period of time as they drop to the ground.
Caused by lightning spells.
Blindness
When the player character is blinded, the screen goes dark, when other characters are afflicted they appear to attack at random.
Caused by throwing items like Festival Pie, monster attacks and Blearing.
Curse
Character's attributes drop by 40% and the character takes 40% more damage.
Caused by monster attacks, traps, Perdition and throwing Skulls
Petrification
Character turns to stone after 40 seconds and dies if attacked.
Caused by monster attacks, consuming Leaden Globes and Petrification.
Poison
Character loses 20 HP every 6 seconds.
Caused by monster attacks, throwing flasks of poison, consuming Rotten Meat, Miasma, Invasive Arrow, Crippling Arrow, and upgraded rusty Weapons
Skill Stifling
Character cannot use any weapon skills.
Caused by attacks from Evil Eye and dragonkin
Sleep
Character cannot act, and if attacked, wakes up and takes 1.5x damage from the attack.
Caused by monster attacks, Sopor, and consuming Select Herb Ale.
Torpor
Character's movement and attack speed is slowed to a crawl.
Caused by monster attacks, consuming some rotten goods, Lassitude, Blunting Arrow and upgraded rusty Weapons.