Frost Trance |
|
---|---|
"An advanced form of Ice Enchanter that extends and amplifies the enchantment, as well as the recipient's magick." | |
Type | Weapon Skills |
Vocations | ![]() |
Weapons | Magick Shields |
Element | ![]() |
Rank Available | 8 |
Cost | 4000 DP |
Frost Trance is a Skill in Dragon's Dogma that can be used by Mystic Knights. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Frost Trance Effects
Frost Trance has the following effects:
- Character enchants their weapon and the weapons of allies in a close range to them with Ice magick, as well as a boost to their Magick stats.
- Using the 'Come!' command prior to casting makes sure all your Pawns congregate and receive the effect.
- If released before the second bar is charged, then Ice Enchanter is cast instead.
Frost Trance Dragon's Dogma Requirements
These are the requirements to unlock and use Frost Trance:
- Vocations:
- Weapons: Magick Shields
- Rank Available: 8
- Cost: 4000 DP
Dragon's Dogma Frost Trance Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Frost Trance:
- Ice Enchanter > Frost Trance > Blizzard Invocation (with Shield Enchanter's Ring or Shield Enchanter's Band)
Load more