Ice Pact |
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"An advanced form of Ice Affinity that extends its duration and power, and further boosts the recipient's Magick." | |
Type | Weapon Skills Dark Arisen Skills |
Vocations | |
Weapons | Staves/Archistaves |
Element | |
Rank Available | When Ice Boon/Ice Affinity is available |
Cost | Staff Enchanter's Ring/Staff Enchanter's Band |
Ice Pact is a Skill in Dragon's Dogma that can be used by Mages and Sorcerers in Dragon's Dogma: Dark Arisen. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Ice Pact Effects
Ice Pact has the following effects:
- Character fires an orb of magick that enchants the target's weapon with Ice magick
- It also boosts the ally's Magick.
- Chance to Freeze on hit. (Chance increases when target is Drenched)
- Effective against Saurians, Drakes and Goblins
- Click on [Left Analog Stick] to cast
Ice Pact Dragon's Dogma Requirements
These are the requirements to unlock and use Ice Pact:
- Vocations:
- Weapons: Staves/Archistaves
- Rank Available: When Ice Boon/Ice Affinity is available
- Cost: Staff Enchanter's Ring/Staff Enchanter's Band
Dragon's Dogma Ice Pact Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Ice Pact:
- Ice Boon > Ice Affinity > Ice Pact (with Staff Enchanter's Ring or Staff Enchanter's Band)
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