Shadowpin |
|
---|---|
"Plunges the blades into the ground to form a magick sigil that traps enemies within its confines." | |
Type | Weapon Skills |
Vocations | ![]() |
Weapons | Daggers |
Element | ![]() |
Rank Available | 4 |
Cost | 1500 DP |
Shadowpin is a Skill in Dragon's Dogma that can be used by Magick Archers. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Shadowpin Effects
Shadowpin has the following effects:
- Character summons an AOE field that pins down Enemies that pass through.
- Works only against small human-sized Enemies
- Effective for crowd-controlling or buying time to charge up more damaging spells.
- Lasts for about 5 seconds.
Shadowpin Dragon's Dogma Requirements
These are the requirements to unlock and use Shadowpin:
- Vocations:
- Weapons: Daggers
- Rank Available: 4
- Cost: 1500 DP
Dragon's Dogma Shadowpin Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Shadowpin:
- Shadowpin > Shadowshackle > Shadowsnare (with Magick Archer's Ring or Magick Archer's Band)
Load more