Stats in Dragon's Dogma are the attributes of the character, that determine their performance and capabilities with their chosen Vocation and Skills. Stats will increase as the character levels up, based on the chosen vocation, and you may temporarily boost these with consumables or gear, as well as be affected by debuffs.
The character's Vocation will determine the specific Stat growths from leveling up. It is therefore important to be mindful of picking the right combinations. As a character becomes more proficient in their vocation, they rank up up to a maximum of Rank 9 by spending Discipline points, and unlocking skills for players and pawns.
Characters earn Discipline Points as a percentage of the amount of XP gained from each kill or quest completion. Total experience contributes to the character's main level, that determines the base stats of the player, and is independent of vocation rank.
Stats can be temporarily affected in battle when using certain skills and items, or from being hit by an enemy.
- Buffs are positive status effects. Besides increasing character stats, some buffs can change a weapon's damage type or give players increased rewards from battle
- Debilitations are negative status effects. Besides decreasing character stats, some debilitations may inflict damage over time on a character, or temporarily render a character unable to fight
Dragon's Dogma Stats
Determines maximum damage intake without any protection. The amount of damage taken during regular gameplay is however calculated by counting both equipment and a character's defensive stats (physical and magick). See the Health page for details on damage and augments that affect Health.
Determines maximum action points for specific tasks such as sprinting, carrying and climbing, as well as skills that use stamina. Stamina only regenerates by consumables or if an action has stopped, and its regeneration rates vary according to vocation and encumbrance. See the Stamina page for details on recovery and augments that affect Stamina.
Determines the physical damage that a character inflicts. On the offensive panel, two figures are displayed. The figure in parentheses shows the based values with rings and armor, the one without shows the full values given all equipment. See the Strength page for details on Strength augments and Strength Weapons.
Determines the power of magical weapons. Magick influences both primary and secondary weapons directly, determining the amount of damage the weapon or spell will do. It does not, however, affect healing spells. See the Magick page for details on magic as well as augments and Magick-based weapons.
- Of note: Elemental damage is not determined by Magick.
Determines the character's resistance to physical damage before health is affected. High defense gives high damage mitigation, which will protect the character before hit points are deducted. See the Defense page for details on defensive augments, as well as class-specific recommendations.
Determines the character's resistance to magick damage before health is affected. High defense gives high damage mitigation, which will protect the character before hit points are deducted. See the Magick Defense page for details on defensive augments, as well as class-specific recommendations.
Determines the percentage of a damage type or condition that your character resists. They are separated into Elemental and Debilitation Resistance.
These stats do not change with leveling or gear and are determined at character creation:
Determines many non-combat capabilities such as walking speed, climbing and crouching abilities, and tool usage. Also determines some combat capabilities such as weapon reach, knockdown and stagger resistance, and character hitbox. See the Character Height page for details.
Determines the character's speed, stamina consumption, stamina regeneration and carrying weight. Lighter characters regenerate stamina quicker while heavier characters have the ability to carry more weight. See Character Weight for details and comparison tables.
Determines the character's mobility based on the combined weight of their equipped armor and weapons and the items in their inventory. Encumbrance is heavily influenced by Character Weight, with heavier characters able to carry more weight before receiving mobility penalties. Visit the Encumbrance page to see augments that can increase carrying weight and details on the encumbrance mechanic.
Other Offensive Stats
Determines the base stagger that attacks and spells inflict. If an enemy is successfully staggered, it will be unable to attack or defend, giving the character ample chance to cast spells or attack. Stagger damage is increased via weapons, and is also affected by character model (weight and size), and equipment. Visit the Stagger page to see augments and details on the stagger mechanic.
Determines the base knockdown damage that attacks and spells inflict. If an enemy is successfully knocked down, it will be interrupted and take increased damage, giving the character ample chance to cast spells or attack. Knockdown damage is increased via armor and jewellery, and is also affected by augments. Visit the Knockdown page to see augments and details on the knockdown mechanic.