Magick Agent |
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"An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes." | |
Type | Core Skills |
Vocations | ![]() ![]() ![]() ![]() |
Weapons | Staves/Archistaves |
Element | - |
Rank Available | 6 |
Cost | 3000 DP |
Magick Agent is a Skill in Dragon's Dogma that can be used by all Blue Vocations (Mages, Sorcerers, Mystic Knights, and Magick Archers). Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Magick Agent Effects
Magick Agent has the following effects:
- Hold the heavy attack button to charge, afterwhich you can release to cast the spell
- Forms protective magickal spheres around the character that deals physical damage to nearby foes or items when close to them.
- Lasts for about 30 seconds or until all the spheres are used. (whichever comes first).
Magick Agent Dragon's Dogma Requirements
These are the requirements to unlock and use Magick Agent:
- Vocations:
- Weapons: Staves/Archistaves
- Rank Available: 6
- Cost: 3000 DP
Dragon's Dogma Magick Agent Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Magick Agent:
- Magick Billow > Magick Agent
Dragon's Dogma Core Skills |
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Carve ♦ Controlled Fall ♦ Defend ♦ Deflect ♦ Devastate ♦ Dire Onslaught ♦ Double Vault ♦ Empale ♦ Engrave ♦ Eviscerate ♦ Feather Jump ♦ Focused Bolt ♦ Forward Roll ♦ Hack ♦ Levitate ♦ Loose ♦ Magick Billow ♦ Magick Bolt ♦ Onslaught ♦ Quick-Loose ♦ Reflect ♦ Repel ♦ Roundelay ♦ Seeker ♦ Takedown ♦ Transfix ♦ True Seeker ♦ Two Step ♦ Vault |
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