Vault |
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"Executes a jump to a higher location." | |
Type | Core Skills |
Vocations | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Weapons | Swords/Maces/Daggers/Longswords/Warhammers |
Element | - |
Rank Available | Default |
Cost | N/A |
Vault is a Skill in Dragon's Dogma that can be used by all Vocations except Mages and Sorcerers. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Vault Effects
Vault has the following effects:
- Press jump to perform.
- This is the jumping move for when melee Weapons are equipped. If holding a Staff or Archistaff instead or these weapons, Feather Jump is performed.
Vault Dragon's Dogma Requirements
These are the requirements to unlock and use Vault:
- Vocations:
- Weapons: Swords/Maces/Daggers/Longswords/Warhammers
- Rank Available: Default
- Cost: N/A
Dragon's Dogma Vault Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Vault:
- Vault > Double Vault
Dragon's Dogma Core Skills |
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Carve ♦ Controlled Fall ♦ Defend ♦ Deflect ♦ Devastate ♦ Dire Onslaught ♦ Double Vault ♦ Empale ♦ Engrave ♦ Eviscerate ♦ Feather Jump ♦ Focused Bolt ♦ Forward Roll ♦ Hack ♦ Levitate ♦ Loose ♦ Magick Agent ♦ Magick Billow ♦ Magick Bolt ♦ Onslaught ♦ Quick-Loose ♦ Reflect ♦ Repel ♦ Roundelay ♦ Seeker ♦ Takedown ♦ Transfix ♦ True Seeker ♦ Two Step |
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