Sanctuary |
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"Improves your Defense and Magick Defense when you stand at death's door." | |
Type | Augments |
Vocations | |
Weapons | N/A |
Element | N/A |
Rank Available | 8 |
Cost | 6500 DP |
Sanctuary is a Skill in Dragon's Dogma that can be used by all Vocations, but is obtained by ranking up a . Some skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Sanctuary Effects
Sanctuary has the following effects:
Dragon's Dogma Sanctuary Requirements
To earn this augment, players must rank up their Mystic Knight vocation rank to 8 and must pay with 6500 Discipline Points, then head on to an Inn to equip the augment.
Dragon's Dogma Sanctuary notes
- Augment not effective at all when not in critical health.
- Doesn't mitigate other source of physical damage, such as fall damage.
- Notes, Tips, Trivia, and other Tips for Sanctuary in Dragon's Dogma.
Dragon's Dogma All Augments |
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Acquisition ♦ Acuity ♦ Adamance ♦ Adhesion ♦ Allure ♦ Apotropaism ♦ Arm-Strength ♦ Articulacy ♦ Athleticism ♦ Attunement ♦ Audacity ♦ Autonomy ♦ Awareness ♦ Bastion ♦ Beatitude ♦ Bloodlust ♦ Clout ♦ Conservation ♦ Conveyance ♦ Damping ♦ Detection ♦ Dexterity ♦ Efficacy ♦ Egression ♦ Eminence ♦ Emphasis ♦ Endurance ♦ Entrancement ♦ Equanimity ♦ Exhilaration ♦ Facility ♦ Ferocity ♦ Fitness ♦ Flow ♦ Fortitude ♦ Fortune ♦ Grace ♦ Gravitas ♦ Grit ♦ Impact ♦ Inflection ♦ Intervention ♦ Leg-Strength ♦ Longevity ♦ Magnitude ♦ Mettle ♦ Morbidity ♦ Opportunism ♦ Periphery ♦ Perpetuation ♦ Potential ♦ Precision ♦ Predation ♦ Preemption ♦ Prescience ♦ Proficiency ♦ Prolongation ♦ Radiance ♦ Recuperation ♦ Regeneration ♦ Reinforcement ♦ Resilience ♦ Resistance ♦ Restoration ♦ Retribution ♦ Sanguinity ♦ Sinew ♦ Stability ♦ Suasion ♦ Temerity ♦ Tenacity ♦ Toxicity ♦ Trajectory ♦ Vehemence ♦ Vigilance ♦ Watchfullness ♦ Watchfulness |
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