Augments in Dragon's Dogma are passive trait boosts that are purchasable with Discipline Points within Vocations, but transfer over when selecting a new vocation. This encourages experimenting with a variety of playstyles. Up to 6 Augments may be equipped at once.

Augments Information


Fighter Strider Mage Warrior Ranger Sorcerer Mystic Knight Assassin Magick Archer Dark Arisen
Fighter Augments in Dragon's Dogma.

Fighter Augments


Fitness

Rank Available: 2
Cost: 700 DP
Description: Halves the Stamina consumed when you lift objects or grapple-hold opponents.

Vigilance

Rank Available: 2
Cost: 700 DP
Description: Increases your maximum HP by 100.

Egression

Rank Available: 5
Cost: 2800 DP
Description: Allows for easier escapes.

Sinew

Rank Available: 5
Cost: 2800 DP
Description: Increases the weight that you can carry by 20kg, and increases the weight needed to go from all weight burden categories up to the next.

Exhilaration

Rank Available: 7
Cost: 4500 DP
Description: When health is critical, attack is increased by 1.35.

Prescience

Rank Available: 7
Cost: 4500 DP
Description: Performing perfect blocks is easier.

Vehemence

Rank Available: 8
Cost: 6000 DP
Description: Strength is increased by 10%.


Strider Augments in Dragon's Dogma.

Strider Augments


Dexterity

Rank Available: 2
Cost: 700 DP
Description: Enables you to clamber up cliffs and other terrain more quickly.

Endurance

Rank Available: 2
Cost: 700 DP
Description: Increases your maximum stamina by 100.

Damping

Rank Available: 3
Cost: 1300 DP
Description: No recoil after firing your bow.

Eminence

Rank Available: 5
Cost: 2200 DP
Description: Jumping attacks are more powerful.

Grit

Rank Available: 5
Cost: 2200 DP
Description: Halves the recovery time when you run out of Stamina.

Arm-Strength

Rank Available: 7
Cost: 4500 DP
Description: Halves the Stamina consumed when you cling to objects or climb terrain or monsters.

Leg-Strength

Rank Available: 9
Cost: 7000 DP
Description: Renders you one rank lighter for purposes of moving.


Mage Augments in Dragon's Dogma.

Mage Augments


Equanimity

Rank Available: 2
Cost: 700 DP
Description: While your health is critical, Magick is amplified by 1.2 times.

Intervention

Rank Available: 2
Cost: 700 DP
Description: Reduces cumulative damage when you are debilitated by the Five Archmagicks

Apotropaism

Rank Available: 4
Cost: 1800 DP
Description: Magick Defense is increased by 30.

Beatitude

Rank Available: 4
Cost: 1800 DP
Description: Healing Magick (Halidom, Anodyne, Jewel of Health) lasts 1.5 times longer.

Perpetuation

Rank Available: 7
Cost: 3500 DP
Description: Enchantments last 30% longer.

Attunement

Rank Available: 9
Cost: 7000 DP
Description: Magick Attack is increased by 10%.

Inflection

Rank Available: 9
Cost: 7000 DP
Description: Halves the damage taken while preparing spells.


Warrior Augments in Dragon's Dogma.

Warrior Augments


Bastion

Rank Available: 1
Cost: 900 DP
Description: Increases Defenses by 50. The Stats screen does not show this boost.

Ferocity

Rank Available: 3
Cost: 1300 DP
Description: Increases damage dealt from your Core Skills by 10%.

Audacity

Rank Available: 7
Cost: 4500 DP
Description: Makes you harder to knock off your feet while charging an attack

Temerity

Rank Available: 7
Cost: 4500 DP
Description: Halves the damage taken while charging an attack.

Impact

Rank Available: 8
Cost: 8000 DP
Description: Improves your ability to knock down opponents with physical attacks.

Clout

Rank Available: 9
Cost: 10000 DP
Description: Increases Strength by 20%.

Proficiency

Rank Available: 9
Cost: 10000 DP
Description: Reduces the Stamina consumed when you perform a physical weapon-skill by 25%.


Ranger Augments in Dragon's Dogma.

Ranger Augments


Longevity

Rank Available: 2
Cost: 700 DP
Description: Increases your maximum HP by 100.

Radiance

Rank Available: 2
Cost: 700 DP
Description: Causes your lantern to illuminate an area that is 20% wider.

Efficacy

Rank Available: 6
Cost: 3500 DP
Description: The effect of Health and Stamina restoration items on the user is increased by 20%.

Morbidity

Rank Available: 6
Cost: 3500 DP
Description: Increases cumulative damage to foes you debilitate with non-Archmagick attacks.

Trajectory

Rank Available: 6
Cost: 3500 DP
Description: Causes your arrows to fly 30% farther.

Precision

Rank Available: 8
Cost: 7000 DP
Description: Keeps your arrows from flying off mark when you loose them whilst in motion.

Stability

Rank Available: 8
Cost: 7000 DP
Description: Prevents mighty winds from hampering your mobility

Sorcerer Augments in Dragon's Dogma.

Sorcerer Augments


Awareness

Rank Available: 1
Cost: 1200 DP
Description: Increases Magick Defenses by 50. Stats do not reflect adjustment.

Emphasis

Rank Available: 2
Cost: 1200 DP
Description: Increases the ability to knock down an enemy with spells that cause Knockdown.

Suasion

Rank Available: 2
Cost: 1200 DP
Description: Enables you to negotiate higher prices for items and equipment you sell. Stacks with other party members.

Conservation

Rank Available: 7
Cost: 6000 DP
Description: Reduces the Stamina consumed when you perform a magick weapon-skill by 15%.

Gravitas

Rank Available: 7
Cost: 6000 DP
Description: Makes it difficult for foes to knock you off your feet while you prepare spells.

Acuity

Rank Available: 9
Cost: 9000 DP
Description: Increases Magick Attack by 20%.

Articulacy

Rank Available: 9
Cost: 9000 DP
Description: Shortens all spell casting time by 15%. Stacks with Wyrmking's Ring


Assassin Augments in Dragon's Dogma.

Assassin Augments


Watchfulness

Rank Available: 1
Cost: 1200 DP
Description: Halves all the damage taken when your blade is sheathed.

Entrancement

Rank Available: 2
Cost: 1200 DP
Description: Increases max stamina by 100 at night.

Sanguinity

Rank Available: 3
Cost: 1800 DP
Description: Increases max health by 100 at night.

Bloodlust

Rank Available: 4
Cost: 2400 DP
Description: Strength and Magick are up 70%, plus Defenses and Magick Defenses are increased by 30 at night.

Preemption

Rank Available: 6
Cost: 4000 DP
Description: Doubles the damage dealt when enemies are not in battle stance.

Toxicity

Rank Available: 8
Cost: 7000 DP
Description: Sharply increases the cumulative damage wrought by your poison attacks.

Autonomy

Rank Available: 9
Cost: 8000 DP
Description: When venturing forth alone, Strength & Magick are up 70% and Defenses & Magick Defenses are increased by 30.


Magick Archer Augments in Dragon's Dogma.

Magick Archer Augments


Detection

Rank Available: 2
Cost: 1000 DP
Description: Expands one's field of vision, more easily revealing unknown areas of the map.

Potential

Rank Available: 2
Cost: 1000 DP
Description: Stamina limit is increased by 100.

Resilience

Rank Available: 6
Cost: 4000 DP
Description: Halves damage done from falling, though it still doesn't save you from death.

Allure

Rank Available: 8
Cost: 7000 DP
Description: Doubles the increase in your affinity when you give items to non-pawns.

Regeneration

Rank Available: 8
Cost: 7000 DP
Description: Causes your Health to slowly return with the passage of time.

Magnitude

Rank Available: 9
Cost: 7500 DP
Description: Increases the effect when you debilitate adversaries with the Five Archmagicks.

Resistance

Rank Available: 9
Cost: 7500 DP
Description: Reduces cumulative damage when you are debilitated by non-Archmagick.


Dark Arisen Augments in Dragon's Dogma.

Dark Arisen Augments


Acquisition

Cost: 2000 DP
Description: Hastens the speed with which you gather and mine items.

Adhesion

Cost: 10000 DP
Description: Stamina limit is increased by 100.

Athleticism

Cost: 13000 DP
Description: Reduces Stamina consumed whilst running.

Conveyance

Cost: 1700 DP
Description: Hastens your movement speed whilst carrying a person or object.

Facility

Cost: 3000 DP
Description: Hastens the reloading process for ballistae, allowing you to fire bolts more quickly.

Flow

Cost: 4000 DP
Description: Keeps you from being slowed while fording water or marshland.

Fortune

Cost: 12000 DP
Description: Increases the likelihood enemies will drop Rift Crystals.

Grace

Cost: 10000 DP
Description: Raises the threshold for taking damage from falls, allowing you to safely alight from greater heights.

Mettle

Cost: 8000 DP
Description: Increases the ratio of white, recoverable Health when you take damage.

Opportunism

Cost: 11000 DP
Description: Augments your Strength whilst you cling to a foe by 20%.

Predation

Cost: 8000 DP
Description: Slightly restores Health when you deliver the killing blow to a foe.

Prolongation

Cost: 7000 DP
Description: Makes your lantern oil last longer, greatly extending its duration of use.

Recuperation

Cost: 7000 DP
Description: Hastens the speed with which you recover lost Health from curative magic and healing springs.

Tenacity

Cost: 11000 DP
Description: Grants a chance that any attack which would reduce your Health to 0 leaves you with 1 Health instead.





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