Double Vault

"An advanced form of Vault that kicks at the air to propel the user in a second leap."
Type Core Skills
Vocations icon Vocation Stridericon Vocation Rangericon Vocation Assassinicon Vocation Magick Archer
Weapons Daggers
Element -
Rank Available 5
Cost 1800 DP

Double Vault is a Skill in Dragon's Dogma that can be used by all Yellow Vocations (Striders, Rangers, Assassins, and Magick Archers). Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.


Dragon's Dogma Double Vault Effects

Double Vault has the following effects:

  • Press jump to perform. Pressing jump again while still in the air allows the player to perform a 'double jump'
  • Althoguh the base skill Vault is available to almost all Vocations, Double Vault is only available to Yellow Vocations


Double Vault Dragon's Dogma Requirements

These are the requirements to unlock and use Double Vault:

  • Vocations: icon Vocation Stridericon Vocation Rangericon Vocation Assassinicon Vocation Magick Archer
  • Weapons: Daggers
  • Rank Available: 5
  • Cost: 1800 DP


Dragon's Dogma Double Vault Upgrades

Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Double Vault:


Dragon's Dogma Core Skills
Carve  ♦  Controlled Fall  ♦  Defend  ♦  Deflect  ♦  Devastate  ♦  Dire Onslaught  ♦  Empale  ♦  Engrave  ♦  Eviscerate  ♦  Feather Jump  ♦  Focused Bolt  ♦  Forward Roll  ♦  Hack  ♦  Levitate  ♦  Loose  ♦  Magick Agent  ♦  Magick Billow  ♦  Magick Bolt  ♦  Onslaught  ♦  Quick-Loose  ♦  Reflect  ♦  Repel  ♦  Roundelay  ♦  Seeker  ♦  Takedown  ♦  Transfix  ♦  True Seeker  ♦  Two Step  ♦  Vault

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