Double Vault |
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"An advanced form of Vault that kicks at the air to propel the user in a second leap." | |
Type | Core Skills |
Vocations | ![]() ![]() ![]() ![]() |
Weapons | Daggers |
Element | - |
Rank Available | 5 |
Cost | 1800 DP |
Double Vault is a Skill in Dragon's Dogma that can be used by all Yellow Vocations (Striders, Rangers, Assassins, and Magick Archers). Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Double Vault Effects
Double Vault has the following effects:
- Press jump to perform. Pressing jump again while still in the air allows the player to perform a 'double jump'
- Althoguh the base skill Vault is available to almost all Vocations, Double Vault is only available to Yellow Vocations
Double Vault Dragon's Dogma Requirements
These are the requirements to unlock and use Double Vault:
- Vocations:
- Weapons: Daggers
- Rank Available: 5
- Cost: 1800 DP
Dragon's Dogma Double Vault Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Double Vault:
- Vault > Double Vault
Dragon's Dogma Core Skills |
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Carve ♦ Controlled Fall ♦ Defend ♦ Deflect ♦ Devastate ♦ Dire Onslaught ♦ Empale ♦ Engrave ♦ Eviscerate ♦ Feather Jump ♦ Focused Bolt ♦ Forward Roll ♦ Hack ♦ Levitate ♦ Loose ♦ Magick Agent ♦ Magick Billow ♦ Magick Bolt ♦ Onslaught ♦ Quick-Loose ♦ Reflect ♦ Repel ♦ Roundelay ♦ Seeker ♦ Takedown ♦ Transfix ♦ True Seeker ♦ Two Step ♦ Vault |
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