Entrancement is a Skill in Dragon's Dogma that can be used by all Vocations, but is obtained by ranking up a . Some skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Entrancement Effects
Entrancement has the following effects:
- User gets an additional 100 Stamina at night.
Dragon's Dogma Entrancement Requirements
To earn this augment, players must rank up their Assassin vocation rank to 2 and must pay with 1200 Discipline Points, then head on to an Inn to equip the augment.
Dragon's Dogma Entrancement notes
- Notes, Tips, Trivia, and other Tips for Entrancement in Dragon's Dogma.
Dragon's Dogma All Augments |
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Acquisition ♦ Acuity ♦ Adamance ♦ Adhesion ♦ Allure ♦ Apotropaism ♦ Arm-Strength ♦ Articulacy ♦ Athleticism ♦ Attunement ♦ Audacity ♦ Autonomy ♦ Awareness ♦ Bastion ♦ Beatitude ♦ Bloodlust ♦ Clout ♦ Conservation ♦ Conveyance ♦ Damping ♦ Detection ♦ Dexterity ♦ Efficacy ♦ Egression ♦ Eminence ♦ Emphasis ♦ Endurance ♦ Equanimity ♦ Exhilaration ♦ Facility ♦ Ferocity ♦ Fitness ♦ Flow ♦ Fortitude ♦ Fortune ♦ Grace ♦ Gravitas ♦ Grit ♦ Impact ♦ Inflection ♦ Intervention ♦ Leg-Strength ♦ Longevity ♦ Magnitude ♦ Mettle ♦ Morbidity ♦ Opportunism ♦ Periphery ♦ Perpetuation ♦ Potential ♦ Precision ♦ Predation ♦ Preemption ♦ Prescience ♦ Proficiency ♦ Prolongation ♦ Radiance ♦ Recuperation ♦ Regeneration ♦ Reinforcement ♦ Resilience ♦ Resistance ♦ Restoration ♦ Retribution ♦ Sanctuary ♦ Sanguinity ♦ Sinew ♦ Stability ♦ Suasion ♦ Temerity ♦ Tenacity ♦ Toxicity ♦ Trajectory ♦ Vehemence ♦ Vigilance ♦ Watchfullness ♦ Watchfulness |
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