Resilience |
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"Halves the severity of injuries you sustain from falling." | |
Type | Augments |
Vocations | |
Weapons | N/A |
Element | N/A |
Rank Available | 6 |
Cost | 4000 DP |
Resilience is a Skill in Dragon's Dogma that can be used by all Vocations, but is obtained by ranking up a . Some skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Resilience Effects
Resilience has the following effects:
- Halves the damage taken from falling.
Dragon's Dogma Resilience Requirements
To earn this augment, players must rank up their Magick Archer vocation rank to 6 and must pay with 4000 Discipline Points, then head on to an Inn to equip the augment.
Dragon's Dogma Resilience notes
- Doesn't completely negate the fall damage and doesn't save you from death.
- Notes, Tips, Trivia, and other Tips for Resilience in Dragon's Dogma.
Dragon's Dogma All Augments |
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Acquisition ♦ Acuity ♦ Adamance ♦ Adhesion ♦ Allure ♦ Apotropaism ♦ Arm-Strength ♦ Articulacy ♦ Athleticism ♦ Attunement ♦ Audacity ♦ Autonomy ♦ Awareness ♦ Bastion ♦ Beatitude ♦ Bloodlust ♦ Clout ♦ Conservation ♦ Conveyance ♦ Damping ♦ Detection ♦ Dexterity ♦ Efficacy ♦ Egression ♦ Eminence ♦ Emphasis ♦ Endurance ♦ Entrancement ♦ Equanimity ♦ Exhilaration ♦ Facility ♦ Ferocity ♦ Fitness ♦ Flow ♦ Fortitude ♦ Fortune ♦ Grace ♦ Gravitas ♦ Grit ♦ Impact ♦ Inflection ♦ Intervention ♦ Leg-Strength ♦ Longevity ♦ Magnitude ♦ Mettle ♦ Morbidity ♦ Opportunism ♦ Periphery ♦ Perpetuation ♦ Potential ♦ Precision ♦ Predation ♦ Preemption ♦ Prescience ♦ Proficiency ♦ Prolongation ♦ Radiance ♦ Recuperation ♦ Regeneration ♦ Reinforcement ♦ Resistance ♦ Restoration ♦ Retribution ♦ Sanctuary ♦ Sanguinity ♦ Sinew ♦ Stability ♦ Suasion ♦ Temerity ♦ Tenacity ♦ Toxicity ♦ Trajectory ♦ Vehemence ♦ Vigilance ♦ Watchfullness ♦ Watchfulness |
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