Skills in Dragon's Dogma determine a character's abilities in battle and are closely tied to Vocations and Weapons. Only a 6 skills can be equipped at a time, leading to various playstyles. Dragon's Dogma offers a cast array of unique and powerful skills that players can acquire and level up as they progress through the game. Mastering the skills is essential to overcome the various Enemies that roam the land of Gransys and Bitterblack Isle, making each confrontation a unique challenge to overcome.
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How Do Dragon's Dogma Skills Work?
Weapon Skills
These skills are tied to both weapons and vocations. Though some skills can be shared between vocations, some are unique to certain vocations. For example, Helm Splitter is a dagger skill unique to Striders. Though Assassins and Rangers can use daggers as well, they will not be able to use Helm Splitter. However, the dagger skill Scarlet Kisses is available to all three of these vocations. These skills are not automatic and have to be assigned manually, needing players to press the button assigned to their primary/secondary weapon and the corresponding face button for the assigned skill together to execute them.
Core Skills
These are skills tied to weapons and any vocation can use these skills provided they are able to use the required weapon. For example, the skill Feather Jump is a skill that vocations that have access to staves can use, and thus Mages, Sorcerers, Mystic Knights and Magick Archers are the only vocations able to use the skill. Do note that though some of these skills have the same name, for example some skills between bows and longbows, and swords and longswords, they do not count as the same skill and have to be bought separately. These skills are automatic when the corresponding weapon is equipped and do not have to be assigned, simply needing players to press buttons assigned to their heavy and light attacks in a certain order. Check the descriptions of each core skill to learn how to execute them.
Augments
These are vocation unique skills in that each augment can only be learnt when leveling up a certain vocation. Unlike weapon and core skills, these are passive skills that boost player stats and abilities and do not need to be activated after being equipped. After unlocking an augment, it can be used and equipped freely between vocations. For example, Sinew can only be learnt by leveling up your proficiency in Fighter. However, when switching vocations to Warrior, Sinew can still be equipped.
Buying and Learning New Skills
How to Get Discipline Points
To purchase skills, you must use Discipline Points which are earned as a portion of the experience you earn from killing Enemies and completing Quests. Discipline Points are given generously by the game so players are encouraged to switch vocations and playstyles and experiment with skills freely in a playthrough.
How to Spend Discipline Points
Much like vocations, you can buy and manage skills at Inns such as the Union Inn in Gran Soren. When figuring out a which skills to buy, players should think about what kind of playstyle they would like to play their vocation as and any playstyles they would like to try in the future as many skills can be shared through vocations.
How to Re-spec in Dragon's Dogma
In Dragon's Dogma, any Discipline Points spent cannot be refunded to buy new/other skills. However, buying a skill for one vocation unlocks the same skill on other vocations even if you have not yet unlocked it there, allowing you to keep any previously bought skill even when switching vocations, given that the skill can be used by that vocation. Skills are gated behind levels, so you will need to level up and gain proficiency in the currently equipped vocation to unlock and use a skill.
Dragon's Dogma Skills
Best Dragon's Dogma Skills
Consider using these skills and augments when experimenting and choosing which playstyle to run or which skills to buy, and even which skills to give to your pawns. It is important to carefully evaluate your options and think about how each skill or augment can contribute to your success. Ultimately, the choices you make can have a significant impact on your overall gameplay experience.
Fighter
Antler Toss ♦ Clout ♦ Dragon's Maw ♦ Deflect ♦ Exhilaration ♦ Full Moon Slash ♦ Sinew ♦ Sheltered Spike ♦ Shield Storm ♦ Vehemence
Mystic Knight
Attunement ♦ Acuity ♦ Abyssal Anguish ♦ Clout ♦ Flame/Frost/Lightning/Blessed/Abyssal Trance ♦ Full Moon Slash ♦ Great Cannon ♦ Ruinous Sigil ♦ Riposte ♦ Vehemence
Dragon's Dogma: Dark Arisen Skills
Dark Arisen Skills are skills exclusively available in Dragon's Dogma: Dark Arisen obtained by items you can find on Bitterblack Isle. These items are cursed in their original form but can be cleased through the process of purification from Olra. For skill info added in Dragon's Dogma: Dark Arisen, visit Dark Arisen Skills.
Fighter
Blitz Strike ♦ Downcrush ♦ Fate Skewer ♦ Hindsight Strike ♦ Sheltered Fusillade ♦ Shield Slam
Strider
Brain Splitter ♦ Hailstorm Volley ♦ Shearing Wind ♦ Soaring Stone ♦ Terrible Blend ♦ Thousand Kisses
Mage
Dark Pact ♦ Fire Pact ♦ Holy Pact ♦ Ice Pact ♦ Thunder Pact ♦ Grand Anodyne ♦ Grand Brontide ♦ Grand Frigor ♦ Grand Ingle ♦ Grand Levin
Mystic Knight
Blizzard Feint ♦ Blizzard Invocation ♦ Bolstorm Feint ♦ Bolstorm Invocation ♦ Desecration Feint ♦ Desecration Invocation ♦ Grand Brontide ♦ Grand Frigor ♦ Grand Ingle ♦ Grand Levin ♦ Grand Sopor ♦ Hallowed Feint ♦ Hallowed Invocation ♦ Holy Retribution ♦ Inferno Feint ♦ Inferno Invocation ♦ Maelstrom Sigil ♦ Stone Jungle
Skills by Vocation
Vocation skills are separated by three categories that are Weapon Skills, Core Skills, and Augments. Weapon Skills are skills that are specific to certain vocations based on the weapons they use. Core Skills are skills that are tied to specific weapons. Augments are passive trait boosts within Vocations. Each of these categories can all be purchased with Discipline Points at Inns such as the Union Inn in Gran Soren.
Sorcerer
- Sorerer Weapon Skills
- Sorcerer Core Skills
- Sorcerer Augments
Skills by Weapon
Weapon Skills are skills that are specific to certain vocations based on the weapons they use. Each weapon class has it's own set of skills, which can be learned and bought using Discipline Points that are earned in battles and quests.
Weapon | Archistaff | Bow | Dagger | Longbow | Longsword | Mace | Magick Bow | Magick Shield | Shield | Staff | Sword | Warhammer |
Vocation |
Skills by Elements
Elemental skills are abilities that are imbued with the power of fire, ice, lightning, darkness, holy, and enchantment, and can be used by characters and pawns in combat. Each element has a different effect on enemies, such as burning, freezing, shocking or slowing them down. Elemental Skills are specific elements that are permanently enchanted onto weapons. These types of weapons deal both physical and magick damage as well as elemental damage, and will also cause debilitations.
Vocations with Dark based skills
Vocations with Holy based skills
Vocations with Enchantment skills
Vocations with Ice Based skills