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Stats in Dragon's Dogma are the attributes of the character, that determine their performance and capabilities with their chosen Vocation and Skills. Stats will increase as the character levels up, based on the chosen vocation, and you may temporarily boost these with consumables or gear, as well as be affected by debuffs.

The character's Vocation will determine the specific Stat growths from leveling up. It is therefore important to be mindful of picking the right combinations. As a character becomes more proficient in their vocation, they rank up up to a maximum of Rank 9 by spending Discipline points, and unlocking skills for players and pawns.

Characters earn Discipline Points as a percentage of the amount of XP gained from each kill or quest completion. Total experience contributes to the character's main level, that determines the base stats of the player, and is independent of vocation rank.

Main Stats


Health

Determines maximum damage intake without any protection. The amount of damage taken during regular gameplay is however calculated by counting both equipment and a character's defensive stats (physical and magick). See the Health page for details on damage and augments that affect Health.

Stamina

Determines maximum action points for specific tasks such as sprinting, carrying and climbing, as well as skills that use stamina. Stamina only regenerates by consumables or if an action has stopped, and its regeneration rates vary according to vocation and encumbrance. See the Stamina page for details on recovery and augments that affect Stamina.

Strength

Determines the physical damage that a character inflicts. On the offensive panel, two figures are displayed. The figure in parentheses shows the based values with rings and armor, the one without shows the full values given all equipment. See the Strength page for details on Strength augments and Strength Weapons.

Magick

Determines the power of magical weapons. Magick influences both primary and secondary weapons directly, determining the amount of damage the weapon or spell will do. It does not, however, affect healing spells. See the Magick page for details on magic as well as augments and Magick-based weapons.

Defense

Determines the character's resistance to physical damage before health is affected. High defense gives high damage mitigation, which will protect the character before hit points are deducted. See the Defense page for details on defensive augments, as well as class-specific recommendations.

Magick Defense

Determines the character's resistance to magick damage before health is affected. High defense gives high damage mitigation, which will protect the character before hit points are deducted. See the Magick Defense page for details on defensive augments, as well as class-specific recommendations.

Resistances

Determines the percentage of a damage type or condition that your character resists. They are separated into Elemental and Debilitation Resistance.


Pre-determined stats: do not change with leveling or gear: influence encumbrance, reach, and ability to crawl through spaces.


Other Offensive Stats


Stagger

Determines the base stagger that attacks and spells inflict. If an enemy is successfully staggered, it will be unable to attack or defend, giving the character ample chance to cast spells or attack. Stagger damage is increased via weapons, and is also affected by character model (weight and size), and equipment. Visit the Stagger page to see augments and details on the stagger mechanic.

Knockdown

Determines the base knockdown damage that attacks and spells inflict. If an enemy is successfully knocked down, it will be interrupted and take increased damage, giving the character ample chance to cast spells or attack. Knockdown damage is increased via armor and jewellery, and is also affected by augments. Visit the Knockdown page to see augments and details on the knockdown mechanic.


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