Dark Pact |
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"An advanced form of Dark Affinity that extends its duration and power, and further boosts the recipient's Magick." | |
Type | Weapon Skills Dark Arisen Skills |
Vocations | |
Weapons | Staves/Archistaves |
Element | |
Rank Available | When Dark Boon/Dark Affinity is available |
Cost | Staff Enchanter's Ring/Staff Enchanter's Band |
Dark Pact is a Skill in Dragon's Dogma that can be used by Mages and Sorcerers in Dragon's Dogma: Dark Arisen. Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Dark Pact Effects
Dark Pact has the following effects:
- Character fires an orb of magick that enchants the target's weapon with Dark magick.
- Boosts the recipient's Magick
- Increases chance of inflicting a critical hit
- Dark enchants do not inflict additional damage based on physical Attack, Defense or Magick Defense, nor do they inflict Torpor.
- Most effectively used against living creatures and The Dragon
Dark Pact Dragon's Dogma Requirements
These are the requirements to unlock and use Dark Pact:
- Vocations:
- Weapons: Staves/Archistaves
- Rank Available: When Dark Boon/Dark Affinity is available
- Cost: Staff Enchanter's Ring/Staff Enchanter's Band
Dragon's Dogma Dark Pact Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Dark Pact:
- Dark Boon > Dark Affinity > Dark Pact (with Staff Enchanter's Ring or Staff Enchanter's Band)
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