Feather Jump

"A light jump. More effective when grabbing platforms or rocks."
Type Core Skills
Vocations icon Vocation Mageicon Vocation Sorcerericon Vocation Mystic Knighticon Vocation Magick Archer
Weapons Staves/Archistaves
Element -
Rank Available Default
Cost N/A

Feather Jump is a Skill in Dragon's Dogma that can be used by all Blue Vocations (Mages, Sorcerers, Mystic Knights, and Magick Archers). Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.

 

Dragon's Dogma Feather Jump Effects

Feather Jump has the following effects:

  • Press jump to perform.
  • This is the jumping move for when Staves or Archistaves are equipped. If wielding a melee Weapon instead, Vault is performed.

 

Feather Jump Dragon's Dogma Requirements

These are the requirements to unlock and use Feather Jump:

 

Dragon's Dogma Feather Jump Upgrades

Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Feather Jump:

 

Dragon's Dogma Core Skills
Carve  ♦  Controlled Fall  ♦  Defend  ♦  Deflect  ♦  Devastate  ♦  Dire Onslaught  ♦  Double Vault  ♦  Empale  ♦  Engrave  ♦  Eviscerate  ♦  Focused Bolt  ♦  Forward Roll  ♦  Hack  ♦  Levitate  ♦  Loose  ♦  Magick Agent  ♦  Magick Billow  ♦  Magick Bolt  ♦  Onslaught  ♦  Quick-Loose  ♦  Reflect  ♦  Repel  ♦  Roundelay  ♦  Seeker  ♦  Takedown  ♦  Transfix  ♦  True Seeker  ♦  Two Step  ♦  Vault



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