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Griffin

archydra.jpg
Type Monster
XP 9,000
Health 32,000
Attack 800
Defense 240
Magic Attack 830
Magick Defense 280
Weight 3,000 kg

Griffin is an enemy in Dragon's Dogma.

 

Griffin Information

"Griffins are noble-looking creatures possessing the head of an eagle and the body of a lion. It is theorized that they arose from some strange bird, mutated by the effects of the Rift, that was able to adapt to this world and has since propagated.

The griffin is attracted to bright objects and habitually hoards treasures and gold. Ever vigilant, a griffin will react to even the slightest sound and are sensitive to any nearby presence, so do not let your guard down just because the beast appears to be asleep.

Griffins’ wings can also become electrically charged when flying through the sky, allowing them to employ lightning attacks.

Griffins have relatively high intelligence for a magical beast and are different from those creatures that act impulsively on instinct alone. This is why griffins have been respected as noble creatures since ancient times. Even in the present day, the image of a griffin is often emblazoned upon swords and armor and used in the standards of knights.

Griffins are not particularly quarrelsome or aggressive and they hunt primarily for food, not sport. They pose little threat to beasts which are not among their prey. That is, as long as you do not attempt to steal their treasure."

 

Location

 

Drops

 

Related Quest

 

Pawn Bestiary Knowledge

 

Strategy

  • Weak against Fire spells and enchanted weapons.
  • Immune to Torpor and Blindness
  • Vulnerable to Poison and to Lowered Attack Strength
  • Strong against Thunder spells and enchanted weapons.

 

Damage Taken

  • Slash: 100%
  • Bash: 100%
  • Fire: 110%
  • Ice: 50%
  • Thunder: 10%
  • Holy: 80%
  • Dark: 100%

 

Skills

Skill Description
Dive Dives from the sky at prey. May dive multiple times.
Grab

Grabs prey and slams them down on the ground. Continues to do damage until the character forces itself free (wiggle the L-stick) or trampling is interrupted by another party member.

Grabs a target and attempts to fly off with it, later dropping the target for a large amount of fall damage, which can range from little to instant death. Escape (wiggle L-stick) before the fall becomes fatal.

Wing Buffet laps its wings continuously to knock everyone in front of it down with an electrically charged wind.
Bite Takes a bite at prey while on the ground.
Charge Charges at a target while on the ground.
Drive By Swoops past a target at high speed, knocking them down with electrically-charged wind.



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