Type Dragon
XP 24,000
Health 60,000
Attack 800
Defense 270
Magic Attack 1,300
Magick Defense 800
Weight 4,500 kg

Wyrm is an enemy in Dragon's Dogma.


Wyrm Information







Horn Destroyed

Wing Destroyed


Related Quest

  • --


Pawn Bestiary Knowledge

  • Weak to Fire



  • Weakpoint is the heart
  • Weak against Fire spells and Fire enchanted weapons
  • Strong against Ice spells and Ice enchanted weapons,
  • Vulnerable to Silence and Torpor


Damage Taken

  • Slash: (100%)
  • Bash: (100%)
  • Fire: (150%)
  • Ice: (25%)
  • Thunder: (100%)
  • Holy: (100%)
  • Dark: (100%)



Skill Description
Ice Breath A massive stream of ice is let loose from its mouth. Can cause Frozen. The Wyrm can use this move while moving forward or backing away from its target(s).
Dive A powerful lunge from the air.
Charge Charges at a target on the ground to trample it.
Grab The Arisen is grabbed and then smashed into the ground. A Pawn is grabbed, but instead of being smashed into the ground, the Wyrm seizes control of its actions. Causes Possession, which turns the Pawn against the Arisen.
Stomp Attack A powerful attack with its feet.
Sweeping Backhand A backhanded slap with either of its front claws.
Tail Sweep A powerful spinning attack with its tail, knocks down any struck by it.
Wing Flap Attack Powerful wing flaps that create strong wings preventing the player's party from approaching. The player can counteract this by equipping the stability augment or equipping armor with the bonus enhancement "Prevents wind from affecting mobility." While this negates the buffeting effect of the wind, the dragon's wing flaps will then be able to deliver physical blows.
Roar A roar that kills all pawns within range, staggers the Arisen and can cause Skill Stifling.
High Frigor Creates three spires of ice which can throw its targets into the air and freeze them.
High Levin A series of lightning bolts are created which can cause Thundershock.
High Bolide 10 meteors are summoned to indiscriminately lay waste to the battlefield.
(This will be indicated vocally by the Wyrm)
Lassitude An area of effect sigil is created, inflicting Torpor on those who remain within it.
Exequy A field of death is cast, killing anyone who stands within its area of effect upon the spell's completion.
Anodyne The Wyrm is still for a moment, then restores 1.75 bars of its health.

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