Type Undead
XP 2,100
Health 10,000
Attack -
Defense -
Magic Attack -
Magick Defense -
Weight -

Wight is an enemy in Dragon's Dogma.


Wight Information


" Wights are born as a result of sorcerers who, in pursuit of immortality, subject their own bodies to forbidden magicks and are cursed to live even in death.

Unlike skeletons, which are propelled by nothing more than inorganic impulses, wights clearly possess their own minds, losing none of their intelligence or sorcery after death. All of the magicks which they use are powerful and, thanks to their former lives as sorcerers, it takes little time for them finish their incantations.

Wights can even summon undead and skeletons to serve them strategically, using their magic to make these servants stronger and provide them with protection. Wights are usually seen floating in the air thanks to their powerful magicks and they are agile as well. Since their bodies are already dead, they are unfettered by pain or exhaustion and you will wish to avoid prolonged battles with these monsters.

It is said among adventurers that wights are what become of sorcerers who desired to know the truth of all the world. They have only rarely been sighted and one theory is that they put barriers up to hide themselves from the undeserving, thus unworthy adventurers will never even see them."






Related Quest


Pawn Bestiary Knowledge



  • Weak against Holy spells and Holy enchanted weapons.
  • Weak against Blunt weapons.
  • Vulnerable to Silence and Torpor.
  • Nearly impervious to dark spells.


Damage Taken

  • Slash: --
  • Bash: --
  • Fire: (45%)
  • Ice: (45%)
  • Thunder: (45%)
  • Holy: (150%)
  • Dark: (0%)



Skill Description
High Levin Casts 3 tongues of lightning at your party. Getting hit will cause Thundershock. Some Wights only use a special single hit Levin.
High Frigor Casts 3 giant ice spires at your party. Knocks you into the air if you get hit. Only some Wights cast this.
Torpor Casts a field of Torpor that will slow down anyone inside it for too long. Only some Wights cast this.
Summon Undead Summons Undead minions to attack. Summoned monsters can include: Undead, Undead Warriors, Skeletons, Skeleton Mages, Stout Undead, Skeleton Warriors.
Maelstrom Conjures up a massive tornado that sucks targets toward it friend and foe alike and juggles those unfortunate to get caught almost always causing death from being in the air for so long. Wights only cast this after they have been hit. Looks like Levin when charging.
Silentium Casts a field that will inflict Silence on those caught inside for too long. Only some Wights cast this.
High Miasma Casts a field the will drain life and Poison anyone caught inside for too long. Causes Poison.
Unholy Anodyne Casts a field of red magic that heals its summoned allies just like Anodyne. The Wight can sometimes fly through this and heal themselves with a similar effect as High Anodyne, as the Wight dons a reddish aura as it floats around.

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