Mage Core Skills are Core Skills available to Mages in Dragon's Dogma. Core Skills are Skills tied to specific Weapons - all Vocations that can use the required Weapon have access to these Skills. Core Skills don't have to be manually assigned and are executed by making light and heavy attacks in a certain order.

Dragon's Dogma Mage Core Skills

Feather Jump

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: A light jump. More effective when grabbing platforms or rocks.

 

Magick Billow

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Swing your staff downward to stagger the enemy. Follow-up attacks can send the enemy to the ground.

 

Magick Bolt

Weapon: Staff
Rank Available: Default
Cost: N/A
Description: Launches a magick bolt from your staff. Press repeatedly for additional effect. Can add elemental effect via enchantments.

Levitate

Weapon: Staff
Rank Available: 2
Cost: 800 DP
Description: An advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.

 

Magick Agent

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Billow. Conjures spheres of magickal energy around the user to attack encroaching foes.

 

Focused Bolt

Weapon: Staff
Rank Available: 6
Cost: 3000 DP
Description: An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air.




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