Garm |
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Type | Monster |
XP | 29,000 |
Health | - |
Attack | - |
Defense | - |
Magic Attack | - |
Magick Defense | - |
Weight | - |
Garm is an enemy in Dragon's Dogma.
Garm Information
"Description"
Location
- Bitterblack Isle
- Garden of Ignominy
- Vault of Defile Truth
- The Forgotten Hall
- The Black Abbey (With Fiend-luring Incense)
Drops
- Sinister Fang
- Sinister Hide
- Beastial Eye
- Bitterblack Armor Lv.1
- Bitterblack Novelty Lv.1
- Bitterblack Novelty Lv.2
- Rift Crystal
Related Quest
Pawn Bestiary Knowledge
- Weak to Lightning
Strategy
- Weak against Lightning spells and Lightning enchanted weapons.
- Vulnerable to Tarred, Torpor, Poison, Petrification and Sleep
- Vulnerable to Lowered Strength.
- Immune to Blindness.
- Strong against Ice spells and Ice enchanted weapons.
Damage Taken
- Slash: --
- Bash: --
- Fire: --
- Ice: --
- Thunder: --
- Holy: --
- Dark: --
Skills
Skill | Description |
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Blinding Mist | The Garm exhales a black mist causing Blindness for those afflicted. |
Ram and Toss | Using a two hit attack, the Garm rams its head into the foe and then launches them up into the air. Players hit by this attack will take fall damage. |
Grab and Drag | Grabs a target who has been knocked to the floor and drags them a fair distance away, dealing constant damage. Then it will maul and exhale Blinding Mist causing Blindness until freed (wiggle L-stick). Other Garm can join in on this attack, increasing damage and the likelihood of death. |
Last Breath | Upon death, the Garm will let out a final Blinding Mist from their bodies dealing damage and causing Blindness. |
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