Type Dragon
XP 62,000
Health -
Attack -
Defense -
Magic Attack -
Magick Defense -
Weight -

Frostwyrm is an enemy in Dragon's Dogma.


Frostwyrm Information








Related Quest


Pawn Bestiary Knowledge

  • ??



  • Weak against Fire spells and Fire enchanted weapons.
  • Vulnerable to Silence and Torpor
  • Blast Arrows are effective against the Frostwyrms as they will knock the Frostwyrm down instantly.


Damage Taken

  • Slash: --
  • Bash: --
  • Fire: --
  • Ice: --
  • Thunder: --
  • Holy: --
  • Dark: --



Skill Description
Frost Aura The Frostwyrm emits a cloak of ice around its body, damaging clinging foes for 10 Ice damage per second and having a chance of inflicting the Frozen Solid status.
Ice Breath A stream of ice is let loose from its mouth. Can cause Frozen Solid status.
Dive A powerful lunge from the air.
Grab The Arisen is grabbed and then smashed into the ground. A Pawn is grabbed, but instead of being smashed into the ground, the Wyrm instead tries to seize control of its actions. Causes Possession status.
Stomp Attack A powerful attack with its feet.
Sweeping Backhand A backhanded slap with either one of its front claws.
Tail Sweep A powerful spinning attack with its tail.
Wing Flap Attack Powerful wing flaps that create strong wings preventing the player's party from approaching. The player can counteract this by equipping the stability augment or equipping armor with the bonus enhancement "Prevents wind from affecting mobility." While this negates the buffeting effect of the wind, the dragon's wing flaps will then be able to deliver physical blows.
Roar A roar that kills all pawns within range, staggers the Arisen and can cause Skill Stifling.
Charge Charges at a target on the ground.
High Frigor Creates three spires of ice which can toss its targets into the air and freeze them.
High Levin A series of lightning bolts are created that can cause Thundershock.
High Bolide 10 meteors are summoned to indiscriminately barrage the battlefield.
Lassitude An area of effect sigil is created, inflicting Torpor on those who remain within it.
Exequy A field of death is cast, killing anyone who stands within it upon the spell's completion.
Anodyne The Frostwyrm is still for a moment, then restores 2 and a half bars of its own health.

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