Updated Sep 26, 2015 5:13 pm
Archmagicks in Dragon's Dogma are based on spells from the five Elemental Damages: Fire, Ice, Lightning, Dark and Holy.
A note on Dark Magick
Archmagicks in Dragon's Dogma are based on spells from the five Elemental Damages: Fire, Ice, Lightning, Dark and Holy.
Archmagick Debilitaitons
Whilst spells are cast from a specific element, the debilitations they impose on enemies may not be directly related to the spell's nature, and may be resisted independently. For example, most effects can be countered with the augment " Resistance".A note on Dark Magick
- Dark Magick spells in particular can cause non-elemental debilitations such as: Sleep (Sopor), torpor (Lassitude), blindness (Blearing), silence (Silentium), poison (Miasma).
Non-Archmagick Debilitations
Are those effects that are not caused by a spell, such inflicting poisoning via poison flask, etc.Load more