Morbidity

"Increases cumulative damage to foes you debilitate with non-Archmagick attacks."
Type Augments
Vocations  icon Vocation Ranger
Weapons N/A
Element N/A
Rank Available 6
Cost 3500 DP

Morbidity is a Skill in Dragon's Dogma that can be used by all Vocations, but is obtained by ranking up a icon Vocation Ranger. Some skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New skills can be bought using Discipline Points and changed at Inns around Gransys.

 

Dragon's Dogma Morbidity Effects

Morbidity has the following effects:

 

Dragon's Dogma Morbidity Requirements

To earn this augment, players must rank up their Ranger vocation rank to 6 and must pay with 3500 Discipline Points, then head on to an Inn to equip the augment.  

 

Dragon's Dogma Morbidity notes

  • Seems to not have an effect on debilitation with thrown items such as skulls.
  • Does not increase damage output.
  • Notes, Tips, Trivia, and other Tips for Morbidity in Dragon's Dogma.

 

 

Dragon's Dogma All Augments
Acquisition  ♦  Acuity  ♦  Adamance  ♦  Adhesion  ♦  Allure  ♦  Apotropaism  ♦  Arm-Strength  ♦  Articulacy  ♦  Athleticism  ♦  Attunement  ♦  Audacity  ♦  Autonomy  ♦  Awareness  ♦  Bastion  ♦  Beatitude  ♦  Bloodlust  ♦  Clout  ♦  Conservation  ♦  Conveyance  ♦  Damping  ♦  Detection  ♦  Dexterity  ♦  Efficacy  ♦  Egression  ♦  Eminence  ♦  Emphasis  ♦  Endurance  ♦  Entrancement  ♦  Equanimity  ♦  Exhilaration  ♦  Facility  ♦  Ferocity  ♦  Fitness  ♦  Flow  ♦  Fortitude  ♦  Fortune  ♦  Grace  ♦  Gravitas  ♦  Grit  ♦  Impact  ♦  Inflection  ♦  Intervention  ♦  Leg-Strength  ♦  Longevity  ♦  Magnitude  ♦  Mettle  ♦  Opportunism  ♦  Periphery  ♦  Perpetuation  ♦  Potential  ♦  Precision  ♦  Predation  ♦  Preemption  ♦  Prescience  ♦  Proficiency  ♦  Prolongation  ♦  Radiance  ♦  Recuperation  ♦  Regeneration  ♦  Reinforcement  ♦  Resilience  ♦  Resistance  ♦  Restoration  ♦  Retribution  ♦  Sanctuary  ♦  Sanguinity  ♦  Sinew  ♦  Stability  ♦  Suasion  ♦  Temerity  ♦  Tenacity  ♦  Toxicity  ♦  Trajectory  ♦  Vehemence  ♦  Vigilance  ♦  Watchfullness  ♦  Watchfulness



Tired of anon posting? Register!
Load more
⇈ ⇈