Controlled Fall

"Tucks the body into a tight roll when falling, mitigating harm."
Type Core Skills
Vocations icon Vocation Fightericon Vocation Warrioricon Vocation Mystic Knighticon Vocation Assassin
Weapons Swords/Maces/Longswords/Warhammers
Element -
Rank Available 3
Warrior: 2
Cost 1200 DP
Warrior: 900 DP

Controlled Fall is a Skill in Dragon's Dogma that can be used by all Red Vocations (Fighters, Warriors, Mystic Knights, and Assassins). Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New Skills can be bought using Discipline Points and changed at Inns around Gransys.

 

Dragon's Dogma Controlled Fall Effects

Controlled Fall has the following effects:

  • Activated by jumping after being knocked down.
  • Although the description suggests it, this skill does not negate fall damage

 

Controlled Fall Dragon's Dogma Requirements

These are the requirements to unlock and use Controlled Fall:

 

Dragon's Dogma Controlled Fall Upgrades

Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Controlled Fall:

  • N/A

 

Dragon's Dogma Core Skills
Carve  ♦  Defend  ♦  Deflect  ♦  Devastate  ♦  Dire Onslaught  ♦  Double Vault  ♦  Empale  ♦  Engrave  ♦  Eviscerate  ♦  Feather Jump  ♦  Focused Bolt  ♦  Forward Roll  ♦  Hack  ♦  Levitate  ♦  Loose  ♦  Magick Agent  ♦  Magick Billow  ♦  Magick Bolt  ♦  Onslaught  ♦  Quick-Loose  ♦  Reflect  ♦  Repel  ♦  Roundelay  ♦  Seeker  ♦  Takedown  ♦  Transfix  ♦  True Seeker  ♦  Two Step  ♦  Vault



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