Allure |
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"Doubles the increase in your affinity when you give items to non-pawns." | |
Type | Augments |
Vocations | |
Weapons | N/A |
Element | N/A |
Rank Available | 8 |
Cost | 7000 DP |
Allure is a Skill in Dragon's Dogma that can be used by all Vocations, but is obtained by ranking up a . Some skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations. New skills can be bought using Discipline Points and changed at Inns around Gransys.
Dragon's Dogma Allure Effects
Allure has the following effects:
Dragon's Dogma Allure Requirements
To earn this augment, players must rank up their Magick Archer vocation rank to 8 and must pay with 7000 Discipline Points, then head on to an Inn to equip the augment.
Dragon's Dogma Allure notes
- This augment may be bugged.
- Notes, Tips, Trivia, and other Tips for Allure in Dragon's Dogma.
Dragon's Dogma All Augments |
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Acquisition ♦ Acuity ♦ Adamance ♦ Adhesion ♦ Apotropaism ♦ Arm-Strength ♦ Articulacy ♦ Athleticism ♦ Attunement ♦ Audacity ♦ Autonomy ♦ Awareness ♦ Bastion ♦ Beatitude ♦ Bloodlust ♦ Clout ♦ Conservation ♦ Conveyance ♦ Damping ♦ Detection ♦ Dexterity ♦ Efficacy ♦ Egression ♦ Eminence ♦ Emphasis ♦ Endurance ♦ Entrancement ♦ Equanimity ♦ Exhilaration ♦ Facility ♦ Ferocity ♦ Fitness ♦ Flow ♦ Fortitude ♦ Fortune ♦ Grace ♦ Gravitas ♦ Grit ♦ Impact ♦ Inflection ♦ Intervention ♦ Leg-Strength ♦ Longevity ♦ Magnitude ♦ Mettle ♦ Morbidity ♦ Opportunism ♦ Periphery ♦ Perpetuation ♦ Potential ♦ Precision ♦ Predation ♦ Preemption ♦ Prescience ♦ Proficiency ♦ Prolongation ♦ Radiance ♦ Recuperation ♦ Regeneration ♦ Reinforcement ♦ Resilience ♦ Resistance ♦ Restoration ♦ Retribution ♦ Sanctuary ♦ Sanguinity ♦ Sinew ♦ Stability ♦ Suasion ♦ Temerity ♦ Tenacity ♦ Toxicity ♦ Trajectory ♦ Vehemence ♦ Vigilance ♦ Watchfullness ♦ Watchfulness |
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